Not necessarily. The 12" shell also has another feature that the 14" shell does not: overhang.
If you fire a 12" shell at 45 degrees, in most cases, it will strike at an angle 70 degrees above planar, simply because the 12" shell loses so much velocity at higher angles because of its lower muzzle velocity. As a result, a 12" shell fired at 30 degrees, though shorter range than the 14" fired at 30 degrees, continues to strike at perhaps a 40 to 45 degree angle because the round tapers off at the end. Below 25 degrees, both the 14" and the 12" shell start getting massive debuffs against ships with deck armor, down to around 20 degrees, where both shells once again start dealing deck damage.
The 12", because of its higher angle, allows it to have a much smaller dead zone, though the dead zone is much closer to the ship. In addition, its rounds take very long to land on target, making it much more difficult to hit them. That's why the 14" round, even with its enormous dead zone, is easier to use.
There aren't very many US guns that block, especially at BB level. I'm pretty sure 12s block, 16" duals block, and maybe the first set of 14s get tight spread. The second set of 14s for Penn43 and NM45 don't block. SoDak and NC definitely don't block. It is just inherent ability level that determines the blocking.
Muzzle velocity is how fast a shell fires initially when fired out of a gun. It doesn't affect damage so much as it affects time a round is in the air. A gun with high velocity will hit the target much faster. Depending on how you play your ship, this causes different things. High muzzle velocity with a low angle, such as 14", provides a very accurate shot. Low muzzle velocity coupled with most 45 degree guns creates massive hang time for rounds that does a hook shot at the end, increasing deck damage at the end of its flight. This allows ships with high angles of fire to basically extend their range by one to two classes simply by running away from an opponent that is rushing them.
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