Purpose of test:
1. To dispell any theories or opinion of proper bulge & belt setups that are currently
being used on any nations Battleship뭩 against torpedo's
2. To show the effective amounts of bulge/belt to run on any battleship currently
used in NF
3. To show definitive proof of the capabilities of a sub and why its necessary to run
bulge and belt, not just one or the other or none at all
Test guidelines:
Ships used for test purpose뭩 were Monty and IJN T3 sub
note: an alternate test was run using an L2 with similar results in damage
Tests were run at approximately the same exact map location each time to alleviate
the risk of variable몊 caused by difference in pixels and were stationed at
approximately the same distance from one another
both ships were stationary during attacks
Torpedo뭩 were fired as close as possible to the same broadside impact point on the
target ship each time
Torpedo뭩 were fired in 3 sec intervals
Torpedo뭩 were fired on gradual fire mode
Duds were not counted as a fired torpedo only those that caused damage or hit the
ship directly were counted
Splash damage was a non factor as torpedo뭩 were fired close enough and in the
case of a dud they would travel far enough past the tested ships to a point where
the detonation would have zero affect on the targets, this was tested several times
to ensure proper distance of firing point
Test results and observations:
At 200 bulge with .6 belt it was found that actual damage was not inflicted until 5th
torpedo hit ship, in this instance torpedo #1- 4 inflicted zero damage and were
absorbed 100% by bulge, the bulge was completely stripped after 4 torpedo뭩
(same results were recorded at 255 max bulge tests) Torpedo뭩 # 5 - 7 damage was
inflicted but was still repairable and ship tested should still have the ability to make
OH (health bar was still green) after torpedo #8 hits, ship is burning heavily (DP bar
is into yellow and blue marker is at zero) ship will no longer be-able to make OH until
rep뭗 and will be an easy kill due to speed capability loss, at #9 torpedo ship is
deep into orange/yellow, #10 torpedo ship is crippled and in the RED, # 11 torpedo
is the kill shot
At 255 bulge and .6 belt the same results could be found as far as damage
absorbed/inflicted. However the 1 extra torpedo it takes to sink a Monty (12 vs. 11)
could feasibly make all the diff in the world as far as surviving a sub attack, however
as the test shows the biggest overall difference in survivability is the speed
obtainable as effective bulge belt has reduced speed to 37OH, at semi effective
bulge speed is only reduced to 39 from the cap at 40 as the results above show
Prior to the 200 bulge/belt combination, testing showed damage was inflicted
immediately, bulge did not absorb any of the damage before it affected DP at all and
was stripped as 4 torpedo hits similar to the later tests also did, damage inflicted
from torpedo #1 - 4 was merely slowed by the bulge not stopped like like later
tests proved (200 bulge +)
Interestingly enough, belt has a profound affect on DP loss of ship but only up to a
max of .6 belt, what was noticed in all tests was that from 0 to .6 belt DP loss due to
damage inflicted was steadily reduced to a max of 2000 less over zero belt In all
tests, beyond .6 there is no additional decrease of DP lost at any amount of bulge
and or belt and is clearly shown on the first set of tests with zero bulge.
As the tests also show the minimum amount of belt that is rec'd to run at any setup
is .2 and maximum is .6 as is evident in the above test results. Having no belt could
make the difference in taking 1 more torpedo or sinking and anything beyond .6 is
merely wasted space and weight
For variables I ran 2 separate tests the 1st with max bulge (255) and max
obtainable belt with the crew used of 3.4?and found no difference VS .6 belt in
damage taken or amount of torps taken to sink or difference in DP left after each
torpedo hit
The 2nd test with 15.1?of belt (maxi could fit with full crew) and zero bulge, found
the ship took 10 torps to sink same as it did at 150 bulge but speed dropped to 37
knts (side note: sub got an extra 10k attack in this test vs. max bulge and .6 belt)
A second set of identical tests were also run on an L2 the exact same way the
Monty tests were completed and the exact same results were found for both ships?
only difference being the speed caps of a Monty vs. L2. The same amount of
torpedo뭩 were recorded to sink the L2 at the same tested intervals, the same
amount of speed loss was also recorded at the same intervals as the Monty tests.
The L2 tested was not run with deck armor as 2 things happend it 1. got too heavy
and too slow and 2. you simply could not fit enough bulge on to make it even
effective to use while running full deck
the test results show based off of what i tested before actually performing the
actual test to determine what to test and how to do it, that a UK BB simply has to
choose between running AW'd (deck) and running as a SW with the appropriate
amounts of bulge as shown above trying to run as a AW with bulge simply is not an
effective way to try and run a ship in this game as you caint run from a SS and will
get chased down by opposing BB's
This test was not meant to be used to tell BB drivers what to use or how to outfit
their ship, it is merely to provide an effective guideline as to what is effective bulge
and belt combinations through actual test results, should you choose to use any
bulge and or belt in defense of Sub attacks this guide can be used to determine
what is proven to be effective and what is not
thanks for taking the time to read this i do hope this helps for your future battles
* edited for easier understanding of a majority of the player base