Ok, 'straight' answer,
The bomber's (read TB in the main) ability to sink things is decent. Obviously it's not the same as MN's as MN hasn't been balanced for the NA servers (they were a direct import from NFKR, hence the higher damage to counter the lack of things like an SD cap).
The TB's are a force to be reckoned with, however now everyone is packing lots of bulge now because of subs you need to watch closely as to what ship is low on bulge/no bulge and attack them.
The DB's are the worst in the game, however they're still good enough to sink/cripple an enemy CV of a similar tier with a full wave, you just won't be BB-busting with them, thats the TB's job.
The fighters at higher level are more than competitive, mainly due to the durability than anything else, being able to take more shots to kill you is what keeps the UK fighters in the game, you aren't fast enough to click-spam away, things like IJN and US will eat you if you try it too much, however the ability to take an enemies hits and punch them out with your own is just as valuable as KM's 1-shot appeal. The bomber ability adds another buffer to the durability aspect and transforms them into little flying tanks at the higher levels due to the increased bomber ability (which is one of the reasons why they were used regularly in NFAFL as they are effectively armoured scouts).
I added the support and chassis as, to be honest, UK CV's are the hardest CV's to kill. The +2 to Restore and Repair on *ALL* sailors means that you reach 900SD relatively quickly, and, if a repairman or two is added, means that, at CV5+ level you can shrug off hits that would cripple a carrier of the same class, which is a BIG advantage. If you're hard to one-shot, you can stay 'in the game' longer and continue to help your team (especially valuable if you're a high-level CV)
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