well I've done my research with the search tool, but I havent found anything about what ill suggest for armor.
Well here my suggestion :
Instead of making the armor for bouncing ability, why not change it for decrease damage?
like for now the only thing that armor is doing is bouncing shell if the ship got enough armor, I know some people will said : Use AP! Well to say, I'm not enough good in aiming to waste a bind of HE for a bind of AP
So instead each inch would make the damage received decreased and why not making its destroyable just like bulge, the armor would get its own health bar. and if its reach 25% some of the hit would damage the hull itself ( the current ship HP )
here some % could be used for damage output:
Armor 100% HP AP : 100% damage on armor HE : 50-75% damage on armor
Armor 50% HP AP : 100% damage on armor, 10% damage on hull HE: 50-75% damage on armor
Armor 25% HP AP : 100% damage on armor, 25% damage on hull HE: 70%-90% damage on armor, 10% damage on hull
Armor less than 10% AP: 100% damage on armor, 50% damage on hull HE: 95% damage on armor, 30% damage on hull
No more armor left AP 50% damage on hull HE 100% damage on hull
so in some way armor add HP on the ship, HE still do less damage until the armor is on a critical status, AP would do the maximum damage on armor and even break through damaging the hull itself too ( doing technically more damage overtime until armors gone )
Well if people still want some bouncing stats, well maybe make it 5% probability of bouncing HE, but not 100% like NF is doing right now with high amount of armor.
and for HP point, i would say(still depend on where the shell hit): (Per inch)
UK Deck: 1.5k Belt: 1k
US Deck: 1.1k Belt: 900
KM Deck: 1k Belt: 800
IJN Deck: 900 Belt: 700
MN Deck: 1k Belt: 900
But doing armor like that, that would be more fair to reduce the weight of armor ( except UK since theirs is already kinda light )
Then Armor DP would not get the DMG reduction of the SD
so lets do an exemple of a battle situation
You are an UK ship, vs another BB that can do normally 1-2k dmg per shell
you got 10 inch of deck armor and 2 inch of belt, mean you got a bonus of 17k dp ( again SD do NOT reduce dmg on armor hit )
you receive 3 shell hit at 100% armor: If its was AP, its would have done 3k-6k dmg on the armor if its was HE you would have receive 1.5k-3k dmg on the armor
if its was 50% armor If its was AP, its would have done 3k-6k DMG on the armor + 100 dmg on hull ( on hull SD apply) if its was HE, you would have receive 1.5k-3k dmg on armor
if at 25% armor If AP, would be 3k-6k DMG on armor + 750-1500 on hull if HE, would be 1k-4200 dmg on armor + 100 dmg on hull
at 0% armor AP would do 1k-3k dmg HE would do the normal damage
And go on, so pretty much of people still use AP on armor, armor would be gone soon, but even with HE its still do enough dmg on armor to break it in couple of volley ( just like SD would be break after couple of volley).
Here was my suggestion, the flaming can go on!
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