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  • Changing nationality voices of Saliors

    09. 04. 2010 02:35

Baker654
I think that saliors should be given voices that match their nationality although they
will speak english. Of couse the French, Japanese and German saliors would also put some
words from their native language.
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  • Re : Changing nationality voices of Saliors

    04. 03. 2011 09:02

tipsypo
heh I wish

  • Re : Changing nationality voices of Saliors

    04. 03. 2011 08:14

N1ghtCross
an awesome idea,
recc.

also ^^ lol @ splice the main brace. mm seems we got some real navy in here.

  • Re : Changing nationality voices of Saliors

    04. 03. 2011 04:42

Bombe
"Yes Sir !"
recommended

  • Re : Changing nationality voices of Saliors

    04. 03. 2011 04:42

Bombe
"Yes Sir !"
recommended

  • Re : Changing nationality voices of Saliors

    04. 02. 2011 13:21

tipsypo
splice the main brace

  • Re : Changing nationality voices of Saliors

    04. 02. 2011 12:50

BarracudaSp
Recc'd. OH HELL YES. ><
I found a youtube video for someone who has a Japanese voice mod but he has yet to
respond about where to download it.
http://www.youtube.com/watch?v=HY2r8q01mF0

And based on my limited knowledge of Japanese: ...If I did this somehow...
(Open fire let 'em have it!) would just be "Uttei~!" Fire!!
(General Quarters / Battlestations) would be "Nyoi, Haichi ni Tsuke~!"
(Aircraft in sight) could be replaced with "Taikusento~!" (enemy aircraft attack!)
(Copy that) would be "Hai~!" or "Hai de arimasu~!"
(Clear, all clear by task) could be replaced by "Kokuittai, Hasshin seyoku!" (Squadron,
take off!) << I think that one might be a bit off but maybe someone can correct me.

  • Re : Changing nationality voices of Saliors

    04. 02. 2011 09:19

a3001
intresting idea, and i recommend it. but it would take over 9000 years to impliment.
however, i'm a patient guy.

  • Re : Changing nationality voices of Saliors

    04. 02. 2011 05:13

fetz
Sry for typos, on iphone LOL

  • Re : Changing nationality voices of Saliors

    04. 02. 2011 05:11

fetz
Okkk this is why they dont: They would have to recode parts.... They have 1 unit for every specilty (gunner
opperator aa gunner ect.) and they have them all targeted as Unit im guessing.... And unit is targeted to the sound,
so they would basicly have to recode allll of that so... They could have m seperate, but idk if they placed the unit
statics with the target to sound or not



Example of code
Im not a coder so im guessing but i do know java, do let me do some guessing

Name;unit;target;ship-off;soundtarget;Yessir

Basicly it is targeting a target, lets say the target is when u take him kff the ship. You gotta name tge target, that
way it knows what to target. Now like i said this is a wrong code, but i think it would work somin like this

  • Re : Changing nationality voices of Saliors

    04. 02. 2011 04:53

go2005up
IJN and RN voice can be a Ronin Jean Reno voice?
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