No debate here, Op Convoy is definitely flawed. There is no incentive for a person to stay on a badly losing side. Compile this with the people from the advantaged teams feeling the need to spawn kill thus giving the losing player(s) even less incentive to stay. "Gee, should I hang out for 30 minutes without a chance to even move?" I understand that crashes are hard to control, but a "no retreat" function in Op Convoy might force players to, oh, actually PLAY.
And surely there must be some way to program a safe zone around the spawn area. Either something that detects ships be killed where the spawn and kicking offending players or and extended safe area around spawn zones where guns won't fire. If it doesn't show already, spawn killing is a real pet peeve of mine. I'd rather TK a spawn camper and lose exp, then to allow this kind of behavior.
I get about 1 in 6 decent Op Convoy games, where both sides are playing hard, the scores are lower, but it is significantly more fun to play with feisty opponent. I don't even mind losing matches that are well balance, because the game play is so much more enjoyable.
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