SuberSub - Tip of the Week 10 10 2010 9:32PM ( Number of recommendations : 1 ) Greetings,
I decided that I would start posting a tip of the week regarding how to utilize all the stengths and minimize the weeknesses. I will add these tips of the week to my submarine guide expanding the date already contianed inside.
TIP OF THE WEEK
HOW TO GRAB 3-5 SECONDS OF AIR
The key issue for most all submarine commanders is how to keep enough air to infiltrade the enemey's front lines and recok havoc soon after. The key to grabbing 3-5 seconds of air and at the same time clearing more distance from point A to Point B is to know your surrounds and what is going on. The best times to surface are the only times to surface....For example in chronological order....
#1 Expect incoming fire within 6 seconds of spotting the first scout planes at the begining of the game, either dive now or start to zig and zag until fired upon.
#2 I normally surface at 75% air supply. For SS4 Planesmen about 8 to 15 seconds have passed while I was already under water and there is zero chance of being attacked when I first surface. Once on the surface immediatly zig and zag including driving in a complete 360 to avoid heavy incoming BB fire. During this phase your a decoy and you expect this fire while at the same time giving your BBs a chance to counter that fire. Submerge 2 to 3 seconds after the first heavy salvo lands near you. At this ponit your start to watch the BBs and counting their reload times. This is a lot to do all at once. but do it...
#3 If there was only one BB firing at me I typically surface as fast as I can and submerge again spamming U. Fast as possible. This adds 3 seconds of airtime to your supply simply becauase your on the surface and your still getting closer and closer. Also start avoiding ASW ships or BBs with HH by simply dirving north our south of current location. This helps through them off your trail...
#4 Count BBs reloads and watch for the Bbs to fire at something else. You can surface and submerge in 6 seconds total thats faster then most BBs reloads plus they need additional time to recaulculate fire & control. Avoid ASW ships while your support blasts them as they chase you north/south.
#5 Surface to finish off ships they dont expect it... there is more glory in it, and you save torps while adding air to your supply...
#6 Hump AA & TW ships as well as unarmmed CVs. I also enjoy humping submarines that have no guns. The other team has to choose between team killing or allowing your to load up on air.
#7 360 in the clouds.....works super good...
#8 Learn the tendencies of automatic Aiming FCS. If it takes the shell 3-5 seconds or londer to travel the entire distance before striking its target then you can dodge it. If the BBs cant block shoot while at the same time sub commander zig and zag means that have little chance of striking the now soft and vulnerable submarines.
#9 SS4s will always be targeted first, watch your teammates and surface after they do because the 1st sub to surface will be the first to be targeted.
#10 Surface when the ship thats been targeting you has finally targeted another ship.
#11 Watch the gun turrets change directions on Bbs, and surface while they are turning and changing direction...
The complete: Starluck's Submarine Guide
http://www.navyfield.com/board/view.asp? Num=168986&Sort=D07&Order=re_upday&PageSize=20&Page=1&SearchPart=id&S earchText=starluck&Ctg_1=&Ctg_2=&Ctg_3=
firezmissles Level: 6 Server: Iowa Fleet: Jedi FF Re : SuberSub - Tip of the Week 10 10 2010 10:33PM Ok so i'll begin with this, 1. This belongs in tips n tactics for more "BB challenged" players to read. 2. You are never a decoy. You are a target with higher priority and the BB in the back will have already set their guns to your position very quickly, especially with PCA/BB12 3. LOL? What glory is there to surfacing to finish off a ship? Every half decent player knows that when there is a sub attack or position of sub revealed they will train their guns exactly at that spot and move away. So if you surface get ready to sink because the much needed submergance nerf of SS makes it possible.
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