Dear poage....
Thanks for everyone's hard work.
Not sure if you have built in Points vs Levels.
The Difference in added value for Level 63 to 64, should be every different than Level 98-99. If your values are based on each 100,000 or 1,000,000 of Experience Points as opposed to Levels I think that would be best.
Once that Directly in the formula, I might suggest that there is a Geometric vs. Aritmatic progress, for Experience Points. The reason being is People Rarely pay Big Bucks for Level 65, but do for Level 95 because they now have the money and need that Level 95 Repair or Engine.
From a Formula Standpoint (Net Total Experience Points to CASH) and then Levels 1 to 60 might be Times 1.00 then Level 61 might be 1.01 and Level 120 might be 1.60.
These may be all wett, but I hope you get the idea. OR it could be not Level Based again (but level based in the drop down. Experience Point 20,000,000 or whatever Level 60 is = 1.00 and then Experience Points 21,000,000 could be 1.01. This is a better Idea then Levels. But when a player uses your interface it would still be Levels on the Drop Down Menu.
Thanks again. You can reach me on Yahoo IM - SirAlden
|