also adding to some tips,
I have had great results with the somners like you said. I usually use an SS FCS and cutting a few recruits from non essential crewmen like the BO also helps with speed. I cut a bunch off the torpmen, too, since 2 second reload isnt much affected. Ive also had success killing DDs, FFs, even wounded CL and CV with the DC after all the subs are gone.
Call me a purist but I usually dont use HH (or JJ - jedge jogs depending where youre from) as I prefer speed. Also DCs give you the bragging-rights feeling of knifing someone in an FPS, yes im an esteem junky.
The Z99 can also be mastered with its speed. Nuff said. I have yet to try it with the fubuki and family, but they can hold a lot of unnecessary DC (~70+).
I try to run .2" belt because it cuts torpedo damage in half (sure a sub can kill a DD in 1 torp but it lessens splash dmg and you may even survive an SS1-2). Does it cut self DC dmg? not sure
Another consideration is turning radius since its all about getting close or double backing if you miss your first strike. Most CL and even DD have trouble circling and subs usually wind up being able to sink a few torps into you.
As for neuts, I deeply enjoy using the FFY with its ~50/66 with a light crew, tight turning radius and small size. I only use the rear tubes as that is sufficient and lessens the need to dodge my own DC and the weight issue. Again ss fcs and minimal crew, usually training dudes from lvl 1 to 20ish so recruits/experts isnt even an issue; just ghost them.
As for towed sonar, I use an FF2-M3 as it can go 50/74, though escorts dont OH. Also it only costs 12 credits a game. Using 2 frigtates could also confuses the enemy since they cant quickly tell which is the main ship if youre both circling especially how FFs are so small and large ships or SS often zoom out.
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