You should get some more speed out of the CA 2 heavy engine.
For guns in blitz, the dual 7.9 Type 3C D are also an option. They're lighter, hit harder per shell (and tend to punch through a lot more armor without using AP), and have more range. Mind the spread, though. If you want 10 defacto 8" guns, but don't care as much about range, the Type 3B D are also available. But keeping range will help you a lot on this boat...
Ammo-wise, I tend to run 1 bind of AP in the B-locker, and the rest LHE in A. That said, AA may be sufficiently useful if you find yourself needing to shoot down a lot of scouts and bombers. In GB2s, you should primarily run AA.
T-slots should be empty for blitzes. For GBs, mounting DC/HH/Torpedoes for ASW may be reasonable.
Armor should be chosen so as to lose as little speed as possible. Often this is focused on torpedo defense (0.2" belt, and a bit of bulge), though putting in a bit of bulkhead (to maintain OH with more damage) may be worthwhile instead. IJN armor that isn't bulge is of poor quality, early IJN ships tend to be short on displacement.
Mogami 1938 is the largest CL in the game, yet has somewhat low DP. That said, it can be fast and have a range second only to KM CLs, while carrying CA-like firepower. Armoring mainly means you can't keep out of range of as many ships or dodge as many shells/torpedoes.
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