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  • Rolling a CV crew?

    12. 30. 2010 04:12

weylin
I honestly don't know where to start. I hear that CVs are good money makers, but
what stats are decent when rolling pilots? I can't even get 11 on fighter or bomber, and
there was mention of rolling 12s?

I've always wanted to try the carrier thing, but no idea how to start, and it seems like
you need a large number of pilots to be effective, and I can't even roll 1!
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  • Re : Rolling a CV crew?

    12. 31. 2010 10:44

RickyRungail
I'll say that elites are good investment but not always the best. They will at least save
you time rolling and more time grinding and the +13 actually has more use after the cv patch.

Level two separate BOs or get a prem ship like a pensacola. I wouldn't recommend PCLs
because they will be limited to blitz and today's blitz involves a lot of torp whoring.
The PCAs (especially the USN one) can offer a variety of playstyles and you can enjoy
cycling between blitz and GB rooms too.

Since you are new, I recommend NOT to skip bogue. It's a newbie friendly CV that'll teach
you things about micro management with little simplicity, preparing you for the feel of CV
driving and plane management. You will not be pressured as your other bigger CV brothers
as everyone will understand the bogue's limited capabilities. If not, feel free to call
them noobs. I would not recommend putting your bogue in GB II though unless you want to
gamble with the crazy whimsical GB II god of split.

  • Re : Rolling a CV crew?

    12. 30. 2010 17:04

V2CxBongRipz
There are 2 kinds of stats to look at on sailors, Primary and Secondary. Primary is the
stats that pertain to the sailor's job, secondary are other stats that have other benefits.

Primary stats for pilots:

Scout (rookie) Pilots - Aircraft skill.
Fighter Pilots - Fighter skill.
Bomber pilots - Bomber skill.

For primary stats 12s and 11s are all you should look for. For crew that only has one
primary stat like pilots you should be looking for only 12s. 11s arnt the end of the world
though. My midway crew is mostly 11s and does fine.

Secondary stats for pilots are repair and restore. On a CV every little bit of repair
skill and SD is important. Try to get atleast 10s in repair and restore or your pilots
will eventually end up with 0s in these stats.

As for what sailors you will need, the more the merrier. While you can only use 8 pilots
max on a CV the more you have available the more play styles you can use. A good balanced
setup is 5 fighters 3 bombers. These 3 bombers should all be the same type though. The
more different types of pilots you carry the less effective you will be with them.

For your other sailors, repairmen or even restorers on your gunslots will help increase
your survivability.

My crew setup is 7 fighters (before any us CVs could carry 8), 8 DBs, 4 TBs, a Restorer,
and a Medic (no longer useful since vet death is gone from pilots).

  • Re : Rolling a CV crew?

    12. 30. 2010 16:05

weylin
Well, I don't even feel like playing this game there's so much long-term crap to worry
about.

If I just settled with 11/10 fighters 10/11bombers now, I know I'll regret it later on, and
it'll take me forever again to make a new sailor and start from scratch.

I was looking at the elite sailors, the +13 ones, 9 to all other stats.
Does this mean that elite fighters are 13/9? is this OK?


I really just want to play without worrying about all this, but I don't want to be getting
owned/being a useless noob at a later level

  • Re : Rolling a CV crew?

    12. 30. 2010 14:19

MrBunnyFufuu
Whats the best way to train the cv crew?Obviously we want the pilots to be all the
same level ya? So we just switch them out, but then the BO will be ahead of the
restof the crew by alot.

  • Re : Rolling a CV crew?

    12. 30. 2010 10:21

noblast
I'll admit, I took the easy route to the yorktown in U.S. line. I did a shiptree reset
from my BB and bought fighters. I started with terrible fighters and bombers, but as
time went by and i earned credits i managed to afford a decent crew. 11 is goo for
fighter and bomber. Most of mine are 11/11 or 11/10. You want fighter to be 11/10
or better once you get good stuff. The same with bombers. If it's a bomber, don't
sweat the fighter stat and if a fighter, don't sweat the bomber stat. That's just my
opinion. Starting is rough though. As I said, I had it easy.

  • Re : Rolling a CV crew?

    12. 30. 2010 09:38

RickyRungail
Tips and Tactics has all the bases covered in regards to CV managing, although that's like
referencing to the dictionary.

I'll give you a simple start, first learn to AA. The AA serves many purposes including:

-Seeing how planes manage and how the AA reacts so you can counter enemy AA's later.
-Earning you a base capital for credits, CVs are very expensive on first purchase.
-Earning experts for your pilots, you won't make money if you can't shoot or hit anything.
-Earning points for rolling and hiring sailors.

Either stick to US AA (don't use AA gunners of this nation btw, use reload gunners) or go
KM. If you have no patience for such things, there's always prem stuff for your experts or
buy elite sailors but you will still miss out 2 of 4 things in the list. Also, GB never
falls short need for AA, and unlike CVs and BB slots, yours is always open and you don't
have to whine alot about repairing your ship because they're either very cheap to repair
or completely free! Bonus points if you can double as ASW.

Now for your CV crew, +11 bombers are alright as far as I can see. They don't affect much
for bombing accuracy. Rather, the bomber stat is the defense VS manual AA and AAW.
However, I will kid you not about the struggle of bombers--your first bombers are TBs and
will likely get chewed easily especially if it's another USN ship. The only remedy I can
see is getting some experts so that your bombers will last a bit longer, though they're
still gonna get chewed up easily until they hit around 80+. TBs are late bloomers though.

DB is a different story as AAW won't chew them up easily but in the long run like GB
scenarios, they can be easily spotted and shot down by AA. Plus, they're aren't very
reliable against slim/small targets like subs or ships smaller than a CA. These bombers
can be key to your success in Blitzkreig scenarios though.

Now the real deal for USN--fighters. A lot of people will say getting +12 fighters and
they're damned right in telling you so. First off, you have the +2 fighter bonus of your
nation in addition to +1 from special forces.

Second, the T4s of the US are very powerful that there's no other nation's fighter planes
can match their comparison of raw firepower, not even the KM's. But don't let it go to
your head, skills in dog fighting still apply to make this wonder weapons work. In short,
NEVER SETLE FOR ANYTHING LESS THAN 12!

  • Re : Rolling a CV crew?

    12. 30. 2010 08:58

ghieze
rolling +11 fps or bombers is easy compared to +12's crews.
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