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  • adding snorkel to submarine

    01. 03. 2011 16:49

hamann
adding snorkel to submarine is a must in my opinion

but if NF added the snorkel other players will complain about subs don't surface so they
can't be killed

well
can they make it like this

1.snorkel is premuim item that can be bought one per sub and kept as long as you keep the
sub .

2.can be turned on and off during game play.

3. snorkel can't be used unless you have certen level of planesman {to be desided by TMNF}

4.subs that active snorkel will be spot able by close range enemy ship

more explanation
imagine you have a sonar man on CV6 or BB6 that would be the case ,
so if you got no sonar man and an enemy ss that have snorkel and it turned on by pass you
while submerrged you can spot it like you have sonar man onboard but as soon as it is
{snorkel} off it will be like normal sub stealth.

4.the better your planesman level the faster snorkel work

5.the sub speed with snorkel on would be the same as it is on surface not the speed while
submerged .

6. only scout planes can spot subs that use snorkel.{this is not a must but in case they
say subs are over powered }if not then make no airplane can spot them
but don't make DB or TB spot them cos this make snorkel useless



what do you think ???
  Index

  • Re : adding snorkel to submarine

    01. 06. 2011 15:14

spyboy007
of all the things I've ever heard this is the WORST idea ever no sub would EVER
come to the surface

A BIG FAT NO!



(No Offense)

  • Re : adding snorkel to submarine

    01. 06. 2011 08:57

elves
How about the snorkel has it's own health. So when it's hit it loses health just like a
ship, but it then regains air slower, but it can also be repaired like a ship, until it's
destroyed and that's it until the end of the battle? But it's like a spot on the screen and
has a tiny hitbox. And shell splash close to it does not damage it but makes it lose a bit
of air.

  • Re : adding snorkel to submarine

    01. 04. 2011 17:13

askldjgowirg
>As long as it's balanced.

haha, SDE, go figure

  • Re : adding snorkel to submarine

    01. 04. 2011 14:46

Kapusta
No, sonarmen don't work on BBs. Period.

I do somewhat like CMDR's idea. I find subs fine as they are now, but adding another
facet of game play never hurts. As long as it's balanced.

  • Re : adding snorkel to submarine

    01. 04. 2011 09:48

CMDR_NAPIER
Myself and a friend have been throwing this idea around for a while now, and we
came up with a different variant on it:

1. Snorkel speed IS NOT surfaced speed, and in all reality, needs to be LESS than
submerged speed (snorkel runs the risk of breaking off of a sub at higher speeds...)

2. Snorkel restores air SLOWER than if you are surfaced, cause seriously, it's a
snorkel, not opening all of the hatches on the sub and drawing air in.

3. A sub at snorkel would be spottable at close range by ships without sonar AND by
scouts.

4. Subs at snorkel would still be vulnerable to taking splash damage at the very
least, which can get pretty high depending on what is hitting it. Otherwise, it's not
all that unlikely to imagine a 16" shell hitting a sub that's just a few feet below the
surface.

Therefore, there would be reason to not use the snorkel (slower speed than
submerged speed, slower air recharge than surface), but there would also be a
counter to it (spotted by EVERYTHING, able to take damage from surface shells).

That's just the concept that we came up with.

  • Re : adding snorkel to submarine

    01. 04. 2011 09:42

hamann
imagine hi level sonar man work on BB dude

  • Re : adding snorkel to submarine

    01. 04. 2011 00:17

leaderwolf
Is a good idea but is in a wrong context.
German submarines had only, until one was caught.
This idea is only valid for German SS5;for these can be put into practice for all SS6.
Conclusion :not yet,not for money,not in boost engine.

  • Re : adding snorkel to submarine

    01. 03. 2011 22:26

Blazer4show
"Instead of saying "this idea sucks, no" wouldn't it be possible to, y'know, maybe offer
an alternative? "

As the OP already included facts in the original post that are incorrect not sure why
others should be criticised for their posts.

"more explanation
imagine you have a sonar man on CV6 or BB6 that would be the case" - Sonarman does not
function on BBs.

  • Re : adding snorkel to submarine

    01. 03. 2011 21:15

weylin
Instead of saying "this idea sucks, no" wouldn't it be possible to, y'know, maybe offer
an alternative?

  • Re : adding snorkel to submarine

    01. 03. 2011 20:00

ManicSmokey
"I would go hide in a cloud, snorkel for a minute, and continue my rampage for another 4
minutes before going into another cloud to snorkel. Taking 0 damage the whole time. "

Exactaly why this idea will NEVER be implanted.
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