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  • Nurf subs.

    01. 06. 2011 17:09

Hunter61
Ok let's be just a little realistic here. First of all a sub should not have the
displacement of CL, fact is all WWII subs displaced less then a DD, next even the
fastest sub could only make around 12 knots on the surface and much less
submerged. And last there is no way a sub should be able to take a full salvo from a
BB with 16 inch shells and live. I find it very irratating when I hit a sub with 8 out of
9 16 inch shells in a salvo from my Iowa and not only is the sub still alive but it dives
and then ends up hitting me with 5/6 torps, and another thing the torps are to
buff...Again no way a sub should be able to sink a BB with 5/6 torp.............And last a
sub that has been hit with a salvo from a BB with 16 inch shells would not be able to
dive if it servived.........
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  • Re : Nurf subs.

    01. 07. 2011 15:07

frfghtr560
A direct quote from the forum rules

"- "NERF X! BUFF Y!" threads will be removed. They can turn into threads with little or no
constructive information."

  • Re : Nurf subs.

    01. 07. 2011 14:16

Fearlessjay
If you want NF to be realistic youd have to take out all BB6s, BB5s, and most of the BB4s

  • Re : Nurf subs.

    01. 07. 2011 08:40

ko1078
Builders: Kure Navy Yard
Operators: Imperial Japanese Navy
Preceded by: I-400 class submarine
Subclasses: ?I-201-class, Project No. S563
?I-207-class, Project No. S56B
Built: 1945
In service: 1945
In commission: 1945
Planned: 23
Completed: 3
Retired: 3
General characteristics
Type: Submarine
Displacement: 1,290 t (1,270 LT; 1,420 ST) surfaced
1,503 t (1,479 LT; 1,657 ST) submerged
Length: 79 m (259 ft) overall
59.2 m (194 ft) pressure hull
Beam: 5.8 m (19 ft) pressure hull
9.2 m (30 ft) max. across stern fins
Height: 7 m (23 ft) (keel to main deck)
Propulsion: Diesel-electric
2 ?Mitsubishi-MAN Mk.1 diesels, 2,750 hp (2,050 kW)
4 ?electric motors, 5,000 hp (3,700 kW) at 600 rpm
2 shafts
Speed: 15.75 knots (29.17 km/h) surfaced
19 knots (35 km/h) submerged
Range: 15,000 nmi (28,000 km) at 6 knots (11 km/h)
7,800 nmi (14,400 km) at 11 knots (20 km/h)
5,800 nmi (10,700 km) at 14 knots (26 km/h)
Submerged: 135 nmi (250 km) at 3 knots (5.6 km/h)
Test depth: 110 m (360 ft)
Complement: 31 (plan)
approx. 50 (actual)
Armament: ?4 ?533 mm (21 in) bow torpedo tubes
?10 ?Type 95 torpedoes
?2 ?Type 96 25 mm AA guns



hey look another person trying to nerf subs
first thing in game they need the dp of a cl because of crew weight you know
supports about 80+ start weighing 400tons + in game so we need the space to fill
up the crew second thing as shown above subs actually went faster under water
would u like us to change that
i mean im welcome to do 40 knts under and 33 over ill just kill you faster and would
u like us to change the actual reload time of the bbs to what was historically
accurate a normal 15-30 second time would be good on ur l2 or yammy im guessin
thats what ur 9 barrel bb5 is or how about actually making sub air time correct as
shown on various sights about subs from ww2 at lower power usages some subs
could stay under up to 2 days or we could make it so that subs torpedos did
damage relevant to what it actually was
so please stop flaming about subs i have every nation bb cv and 3 ss nations so i
know its relitively balanced as long as you know how to play your ship.

  • Re : Nurf subs.

    01. 07. 2011 03:10

Nabaal
Leaderwolf are you really that stupid to personally rant against anyone that just tells
his opinion about subs?

From my point of view, subs can be able to sink bbs with 5/6 torps, but i agree with the
16'' salvo thing, its more hilarious than UK at this moment, but dive times are fine and
could be longer, we do have HH and DC, which i approve very much, because it makes dds and
cls more important in the game other than doing AA or get one shotted to actually grind
something.

12 knots, seriously no, 40 knots is fine as it is for the KM SS, while NF has never been
realistic, subs should still be able to catch a target.

  • Re : Nurf subs.

    01. 07. 2011 02:37

leaderwolf
NURF what is nurf?
If you want to tell us some use research and put word inside try first some simple example:
a,b,c,d....z
2.try combination
ab... cd...
3.and more
nurf,burf,buff,...
If you find nerf(finally)follow links:

http://www.navyfield.com/board/search.asp?Sort=D08&SearchPart=title&SearchText=nerf%20subs

Thx i hope you learn some,education is a better way to grow smarty.
When you use dirty words look in mirror.Thx

  • Re : Nurf subs.

    01. 06. 2011 21:05

ManicSmokey
I still think there really needs to be a EXP boost for attack damage against a sub and
there needs to be some kind of ship either a higher lvl remod of a DD or maybe even a CL
or a new ship maybe a prem ship that you could use high lvl crew on for ASW. I really like
playing ASW but the horrible exp makes it not worth it even if your starting a new crew
and dont have many roles in a GB2. The farthest I go is loading PHH on my AA ships because
I can still protect my fleet of BBs im AAing for but at the same time I get the exp and
other benefits of AAing. Not to mention if your a dedicated ASW ship say with some combo
of DCs, torps, or HHs and there happen to not be any subs or not be many and they all die
before you can even get too them, then you pb have no way to get any attack so you just
wasted a game to get MAYBE 2000 exp if your very lucky.

  • Re : Nurf subs.

    01. 06. 2011 19:31

Kapusta
밡o matter what side of an argument you're on, you always find some people on your
side that wish you were on the other side."-Heifetz

This guy's using the argument against subs that alot of ridiculous sub lovers were using
against BBs...

Subs are fine the way they are now. They have been massively nerfed already. I can
absorb several torps without fear of death in my Maryland. Plus, their torps are fairly
easy to evade. Also, did I mention the fact that a full broadside from most BBs WILL
cripple a sub beyond diving capacity.

Besides, let's be real here: NF's not realistic and it won't be for the sake of gameplay.

  • Re : Nurf subs.

    01. 06. 2011 19:21

bleachrulezz
" but they have been nerfed so that HE shells do
more damage to them than they used to"

Wrong. SDE just multiplied the damage taken. Actual damage value is not changed,
hence why my Montana can hit 81 82 86 83 on a sub while I say "lolz".

I do appreciate your hatred towards subs though.

  • Re : Nurf subs.

    01. 06. 2011 18:47

ManicSmokey
"Also a sub could not sink a modern BB with 1/2 torps."

Dont get me wrong I HATE subs in this game but they have been nerfed so that HE shells do
more damage to them than they used to. I think the way to balance them more would be to
increase the EXP gain for attacking and/or sinking a sub, not just increase it to normal
EXP like hitting another ship, but give a EXP bonus for damage against a sub. Also create
a higher level remodel for a couple of the DDs in each nation so that a high lvl crew can
be used and fit with full supports and full crew (not strip down crew) and still go a
decent speed so you can run from DCs dropped.

As for the quote at the top, thats not true. On 2 May 1982 during the Falklands War HMS
Conqueror fired 3 WWII era Mark 8 torpedoes at the Argentine cruiser ARA General Belgrano
(which was actually a Brooklyn class) 2 of the torps hit and exploded and sank the ship.
Yes the HMS Conqueror was a nuclear age sub but the torpedoes were WWII era as was the
General Belgrano which like I said was actually a Brooklyn class cruiser. I would think
that it wouldent take many more than that to sink a WWII era battleship.
If I got any facts wrong someone please correct me.

  • Re : Nurf subs.

    01. 06. 2011 18:26

weylin
If you make subs go 12 knots and fragile enough to die to no more than 6 16" shells, I
want submerge time to be tripled

Besides, hell, why not make dive time longer? you got HH anyhow right? And unless you
dive while they're still in the air, you're a dead sub.
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