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  • moar KM shell dmg

    01. 06. 2011 21:36

Nabaal
After all the KM rages and me still happily one shotting people sometimes in a h44, i'd
say, dont really beef up the great KM armor, but they could use quite a bigger punch.

I mean, isn't it hilarious, the H44 has dual 16.5'' and 18'' guns, they are huge and
reload really slow like big guns should.

But why does a UK 14'' gun hit more? it takes level 60 in UK to deal more damage than a
level 120 KM player which is absolute bull to me.

Seeing KM mostly uses dual guns over triples and quads, this explains a lower firepower in
general, but i don't see a reason why a 18'' gun should hit lower than a 14'' one.

The only gun that hits hard in KM is the triple 14.98'' from the Opro2 and of course their
PBB, but i seriously see a flaw if a 14'' dual gun around level 60 in UK can deal more
damage than glorious, hard worked level 120 stuff from KM.
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  • Re : moar KM shell dmg

    01. 08. 2011 10:15

Elliot2lazy
Does anyone know how to use the search function, really. This is got to be the
100th thread on this issue. Please use the search function next time and post your
ideas/add your ideas to that one.

  • Re : moar KM shell dmg

    01. 08. 2011 06:17

DJDeath
Never, never, never ever armour an H44. Every other BB5 except another H44 will smash
through your armour like butter.

Also, H44 can two shot other BB5s with the exception of AWed ones (however, usually your
spread will let you down until you reach 120 gunners). And UK14" don't hit
that hard. A full block of 8 14" shells ranges somewhere between 24k and 28k attack at max
angle. Both, H39 and H44 shells hit harder. Also, KM BB4 and 5s are tied for the fastest
reload of their tier.

Damage inconsistencies of the KM ships are mostly due to their lower gun angles. With 34
or 37 degree max angle you are bound to hit belt more often, lowering your overall attack.
On the upside, your shells travel faster, making it easier to hit targets.

PS: If you want to get an idea of how much attack the different BBs can score, keep an eye
on this thread by richardphat: http://opennavyfield.com/forums/index.php?topic=241.0

  • Re : moar KM shell dmg

    01. 08. 2011 05:00

snow_ball
Yeah i agree with this one... I mean, KM has range, yes.. but the range really doesnt
matter if you have a hard time killing anything... atleast bump up the shell damage a
little bit if not enough to almost 1-3 shot an un-armoured BB5.


Because currently.. it takes me atleast 3-5 good hits to sink a BB5, where the L2 can
just smack me for 1-2 full hits and sink me in my 44 (or a monthy/MN bb5 can
basically 1 shot me in a 44).
*side note* usually when i get almost 1 shotted, its when the monthy, L2 or MN BB5
gets a full block shot on me (even though i have armour- armour is fine btw). It
tends to be when i cant see the other bb5.



OH and to the comment that KM has the best speed... it DOESNT in the
BB5-BB6... it sucks compared to the other nations.

  • Re : moar KM shell dmg

    01. 07. 2011 17:00

KinGWaR
30-50 sec... pfff i get mine to max in about 5-10 sec

  • Re : moar KM shell dmg

    01. 07. 2011 16:54

koala44202
Yes. To add to the UK part. Have you not seen a uk ship repair from 10% to 85% health
in 30-50 seconds before? Adding a little KM damage would actually help balance.

  • Re : moar KM shell dmg

    01. 07. 2011 02:51

Nabaal
range and AA indeed yes, but are you saying UK isn't OP at this very moment?

The L2 nearly has the same range as the H44 to begin with, secondly even without a AW
setup it can sustain hilarious amounts of damage.

  • Re : moar KM shell dmg

    01. 07. 2011 00:11

Yiweno
Do not agree on the speed. Kaiser goes 22/37. H44 is hella hard to speed cap. But yah,
give it a little more shell dmg. It is funny to see every KM shell get bounced by any AW
ship.

  • Re : moar KM shell dmg

    01. 06. 2011 23:52

eSHkidd
What's the flaw? You have the best AA, the best range, AND the best speed but god
knows you cant have crappy shell damage oh no!
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