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  • make plane sight range dependent on altitude

    01. 09. 2011 12:07

EricIdle
I would like to suggest that low-flying planes can't see as far as those on max altitude.
As AA guns at lower angles shoot with less range, scouts can often escape AA by flying low
on the edge of sight range. It seems fairer to make them see further the higher they are.

Your recommendations please if you agree.
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  • Re : make plane sight range dependent on altitude

    01. 26. 2011 01:52

flamedexter
then tell me how is it fair for all types of planes flying the highest altitude get shot down
with 100% hit rate because of that gold angle thing.Not to mention the program NF
fixer or whatever they call it which spams fire button for AA players automatically.

Besides how many BB bother to lower their scouts anyway, as a CV player myself i
always noticed BB players send their scout without even changing height, its like launch
and forget for them. So if you see a plane flying at low surface far enough not to get
AAW then his a good player, a good micromanager and deserve that sight.

  • Re : make plane sight range dependent on altitude

    01. 25. 2011 11:29

EricIdle
@ above poster:

I posted this, not because I want realism, but because of FAIRNESS.

Sure that low-flying planes are easier to shoot down, but only if they are close! If they
are far away and flying at surface, just try it... Doing that, they are nearly immune AND
they have all the sight range. This seems unfair to me.

  • Re : make plane sight range dependent on altitude

    01. 17. 2011 18:20

flamedexter
Lower altitude = shorter sight range = less chance of getting AAed
higher altitude = longer range = harder to keep you scout alive

Uum...what?
If they implement that for the cause of realism then they are hypocrites.
In what i think i know realism is, lower altitude flying aircraft are more vulnerable to Anti
Aircraft flaks and guns. Most ships are equipped with different types of AA with different
range. If you fly Low then there are more AA guns firing at you. Plus, not to mention
your easier to hit because altitude-ly speaking, going low is like coming near the hostile.
The Higher altitude the harder you are to be shot down, most ww2 aircraft have
operational ceilings that no surface to air bullets can reach ya.

i know where your gettin at, but this suggestion was made cuz the author wants
realism while what you said is just twisting it to make seems balanced and real.

  • Re : make plane sight range dependent on altitude

    01. 17. 2011 02:51

quietcos
"NF =/= Real life, making all sight the same for all altitudes is just good balance. "

That makes no sense - unless there's a nation out there that doesn't have the ability to
control the altitude of their planes... (Russia?)

I've always thought this would be a good idea, but it implies that you should be easier to
shoot down at higher altitudes... and the current situation with AAW makes a mockery of
that idea.

Lower altitude = shorter sight range = less chance of getting AAed
higher altitude = longer range = harder to keep you scout alive

...sounds good to me. But not really a high priority in the scheme of things...

  • Re : make plane sight range dependent on altitude

    01. 17. 2011 02:30

mailman
hmm, so the players that are more skilled and actually do control their scouts (and change
altitude to prevent AA death) should be punished with lower sightrange ?

Wouldn't be a smart idea... doing some effort in protecting your scout should be rewarded
by an advantage.

  • Re : make plane sight range dependent on altitude

    01. 17. 2011 00:20

flamedexter
before i recommend this, let us see SDE implement a plane flying so high that no
conventional ww2 guns can reach it, just like real life. If not then low altitude is for
good balance. It is the only way planes can escape AA baptism of fire

  • Re : make plane sight range dependent on altitude

    01. 16. 2011 08:11

tipsypo
"well on the open waters most ppl can see as far as the eyes can see"

Well on the open waters you can see around up to the horizon and that depends
upon the height your eyes are above sea level. Although you can start to see
objects such as ships slightly farther away obviously as theyre masts or
superstructures or such are above sea level. Also the distance to which you can see
depends upon the weather conditions the airs cleanliness and such.

Now in QI they gave a calculation that I cannot remember and I'm not that great at
maths so just using an possibly crappy online horizon calculator on this next part.
Were I standing upon the water being about 5.5 then my horizon would be about
2.9 miles and standing on various places on my fathers yacht I reckon I'm about
twice as high up that makes the horizon at roughly 4.1 miles. But a pilot up at 25000
ft would have an horizon that was 193 miles away.

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Setting that aside. Also setting aside realism and historical accuracy which I am for. I
believe this is a good idea although just reducing the vision enough to still allow
them to remain outside some ships low angle range but at the same time requiring
them to come close enough that should a scout not be weary then the opposing
ships could quickly run into range. Would mean deciding upon sight or safety.

  • Re : make plane sight range dependent on altitude

    01. 15. 2011 12:49

EricIdle
Exactly. But they don't if you keep them at the "edge of sight range". That is the exploit.

  • Re : make plane sight range dependent on altitude

    01. 15. 2011 12:46

Kruis
My scouts that are flying at water level get shot down by the automated AA guns all the
time if I let them get too close.

  • Re : make plane sight range dependent on altitude

    01. 15. 2011 09:11

EricIdle
no they don't if they are at the edge of sight range no AAW reaches them.

So difficult to imagine?
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