No one (intelligent at least) Sells a BB6. If they are for one reason or another unable to keep up with repair costs they play it less. No one, absolutely no one, would sell a 50M credit/20M point ship because they couldn't afford 70k or less for repair costs when they will receive 0 credits/0 points back. Be similar to someone buying a million dollar home, saying they can't afford the payment and just GIVE it away, no sale no money. Even that situation is different as there is no monthly/daily cost attached to a ship in harbor unless it is used/sunk.
Is $50 too much for a BB6, while its a personal choice and there are people with the disposable income to do it. A person with an understanding of money or cheaper albeit slighting more time consuming ways to achieve it. Since the credit hack royally inflated (at least bismark server) you can sell level 12 + 12 sailors for 1M +. Raise 50 sailors to level 12 (on premium 10$ a month) and sell, or enough to raise what you need. Even easier and probably quicker level to 20-30 and sell them for higher profit.
I do not agree with people who say that personal satisfaction is not a bad thing for SDE. There are people who receive satisfaction (in every game I've played) from simply causing chaos. Others personal satisfaction often leads to cheating or in recent history credit hacking. Do people really believe that is not bad for SDE or the community?
I realize not everyone on this game is from the same country, live in the same economic market, or same backgrounds. But to use something I am familiar with look at the US economy. Go back as far as the revolutionary war, flooding the market with money does nothing but destroy the economy. It may provide temporary relief (until the value depreciates) but over time is devalues the currency (in NF credits/points). Before the credit hack saw ebb1s trade for 40-50m on the high side. Credit hack hit, huge amount of credits come in, ebbs go for 400-500m, sailors go for hundreds of millions. The value of credits became worthless. Now would enough people buy credits for $ to make an big impact who knows, but it is walking in a bad direction.
A business such as Navyfield for SDE is a business owners wet dream. Minimal overhead, some direct labor but limited. The big thing being that virtually all purchases by players are electronic (IE no product has to be produced, no raw materials is needed, and no labor is needed... Basing this on the assumption that it is coded to create the item and deposit on your account). All money from purchases is going to pay payroll (however much this accounts for) and applied to capital expenses/overhead. In the number of years NF has been around and payed for I would find very hard to believe that most if not all capital expenses has been paid off (though I am curious to see their annual report). On a side note, all charities/non profit/Not-for-profit cost to run. The difference being that they are operating at a lower cost or work to provide a service/product not to make a profit. I manage 2 condo associations as a part of my job, both non-profit companies and I assure you they do cost money.
I do not believe that more money to SDE will improve this game. In terms of lag 9/10 it is outside of their control (most recently was an issue with comcast), most is individual connections, computers etc, remainder being programing and location. Better graphics, from a business standpoint is a bad idea. If a second game that is 3d as opposed to this game is coming out (and sorry for the people that do not want to have to relevel crew.. and I'm one of them) there is really no reason to update the graphics on this game. Revamping something that large will create more problems than can be handled. New game modes - I would imagine this would be an option, however I doubt it would be very large differences. For whatever reason game design/engine/developers they are not able to get HA to function properly.
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