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  • Cashshop ideas

    01. 18. 2011 04:03

Thirteenxiii
Some of the cashshop ideas,some are not really new people do ebay such stuff and
its huge business may as well let SDE earn the profit and being the direct seller. As
most player playing may range from kids to working adult.

For Kids they have all the free time and can earn some extra pocket money.
For working adults they don't have the free time but have spare cash spend and yes
adult like to buy things they want.

Cashshop suggestion
1. Allow Buy /Sell Ingame 1-5 Million Credits/points = $1 - $5 USD
2. Allow players to buy and sell Premium subscription on Trade
3. Allow players to buy and sell event BB etc
4. Remove the remove or reduce the minimium trade amount.

Game like eve online WoW etc etc have blackmarket buying and selling ingame items
etc. Its worth looking into since there is profit to be made.If we can buy XP its even
better.
  Index

  • Re : Cashshop ideas

    01. 19. 2011 12:00

TCTheClaw
2 thumbs way up hansaharry xD

u have my rec -TCtheClaw

  • Re : Cashshop ideas

    01. 19. 2011 09:57

Blazer4show
No one (intelligent at least) Sells a BB6. If they are for one reason or another unable
to keep up with repair costs they play it less. No one, absolutely no one, would sell a
50M credit/20M point ship because they couldn't afford 70k or less for repair costs when
they will receive 0 credits/0 points back. Be similar to someone buying a million dollar
home, saying they can't afford the payment and just GIVE it away, no sale no money. Even
that situation is different as there is no monthly/daily cost attached to a ship in harbor
unless it is used/sunk.

Is $50 too much for a BB6, while its a personal choice and there are people with the
disposable income to do it. A person with an understanding of money or cheaper albeit
slighting more time consuming ways to achieve it. Since the credit hack royally inflated
(at least bismark server) you can sell level 12 + 12 sailors for 1M +. Raise 50 sailors
to level 12 (on premium 10$ a month) and sell, or enough to raise what you need. Even
easier and probably quicker level to 20-30 and sell them for higher profit.

I do not agree with people who say that personal satisfaction is not a bad thing for SDE.
There are people who receive satisfaction (in every game I've played) from simply causing
chaos. Others personal satisfaction often leads to cheating or in recent history credit
hacking. Do people really believe that is not bad for SDE or the community?

I realize not everyone on this game is from the same country, live in the same economic
market, or same backgrounds. But to use something I am familiar with look at the US
economy. Go back as far as the revolutionary war, flooding the market with money does
nothing but destroy the economy. It may provide temporary relief (until the value
depreciates) but over time is devalues the currency (in NF credits/points). Before the
credit hack saw ebb1s trade for 40-50m on the high side. Credit hack hit, huge amount of
credits come in, ebbs go for 400-500m, sailors go for hundreds of millions. The value of
credits became worthless. Now would enough people buy credits for $ to make an big impact
who knows, but it is walking in a bad direction.

A business such as Navyfield for SDE is a business owners wet dream. Minimal overhead,
some direct labor but limited. The big thing being that virtually all purchases by
players are electronic (IE no product has to be produced, no raw materials is needed, and
no labor is needed... Basing this on the assumption that it is coded to create the item
and deposit on your account). All money from purchases is going to pay payroll (however
much this accounts for) and applied to capital expenses/overhead. In the number of years
NF has been around and payed for I would find very hard to believe that most if not all
capital expenses has been paid off (though I am curious to see their annual report). On a
side note, all charities/non profit/Not-for-profit cost to run. The difference being that
they are operating at a lower cost or work to provide a service/product not to make a
profit. I manage 2 condo associations as a part of my job, both non-profit companies and
I assure you they do cost money.

I do not believe that more money to SDE will improve this game. In terms of lag 9/10 it
is outside of their control (most recently was an issue with comcast), most is individual
connections, computers etc, remainder being programing and location. Better graphics,
from a business standpoint is a bad idea. If a second game that is 3d as opposed to this
game is coming out (and sorry for the people that do not want to have to relevel crew..
and I'm one of them) there is really no reason to update the graphics on this game.
Revamping something that large will create more problems than can be handled. New game
modes - I would imagine this would be an option, however I doubt it would be very large
differences. For whatever reason game design/engine/developers they are not able to get
HA to function properly.

  • Re : Cashshop ideas

    01. 19. 2011 08:51

Thirteenxiii
I think what Harveyp1 is trying to say is it not worth spending like $50 USD just to
exchange for credit to buy a BB6 only to sell its in the end as its not worth maintaining
a BB6(very high repair cost/upkeep)

Anyway i beg to differ the true value of thing be it art or object differ from person to
person. Is it worth $50 USD it can be yes it can be no. The reason why people buy art
work is the same here. If $50 USD can buy satisfaction for that person i don't see why
its a bad thing for SDE. Powering a server cost money, employing staff cost money
developing the game cost money unless the game company is running a charity or
other objective then its a different ball game. Of course i still enjoy the free to play
option and would want SDE to continue it. Just with more funds SDE can better the
game like reduce lag for a change better graphic more game mode and thing like that.

  • Re : Cashshop ideas

    01. 19. 2011 08:09

Blazer4show
@harveyp1

You seem some what misinformed on BB6's. They are used in any HA, and many times just for
a break from grinding in GBs... well more than a handful of times. Show me someone who
has sold one and I'll show you a fool (sale value = 0 credits/points).

Again though buying credits is a bad idea. In terms of the game (not SDE) its no
different than just printing more money. Decreases the value of current credits and in
the long run would mean people who would use the option would have to spend more to get
the same equivalent value.

  • Re : Cashshop ideas

    01. 19. 2011 07:02

Thirteenxiii
lol got to work on the sale pitch since you put it that way.

  • Re : Cashshop ideas

    01. 19. 2011 03:05

Harveyp1
WOW thats $50 for a BB6 XD sorta not recommended!! but i would spend $1 on a mil.
wanna see the loser who buys $50 worth of credits just to get a BB6 u will probably
only use about 7 times and sell!!

  • Re : Cashshop ideas

    01. 19. 2011 01:05

leaderwolf
''from chaos comes order''after six month sell all EBB,break the rules rusty.

  • Re : Cashshop ideas

    01. 19. 2011 00:57

Megadone
not recced

aside from EBB1....EBB's are just a joke IMO why trade them?
anything in store you can *GIFT* away as blazer explained...

the $ for credits is plaing stupid.....UNLESS you make it 1$ - 1000 Credits.....that way
the Credits for Money would be only usefull to starting players....

cheers
Megadone

  • Re : Cashshop ideas

    01. 18. 2011 19:48

Fearlessjay
The one bad thing about games that do things like selling credits for money make Credit
card nubs who buy millions of credits go in game and buy level 120 crews with an easy
grind while some cant afford to do that and makes the game less fun for them

  • Re : Cashshop ideas

    01. 18. 2011 10:28

Blazer4show
Whether people like it or not, our accounts are not ours, they are SDE's. To sell one is
to sell SDE's property. Account selling is really the only thing (outside of blatent
premium item selling) I have ever seen enforced for bans in regards to selling stuff.

Gift permission has to be requested and because of this if you were to abuse it, it can be
removed. (not sure the criteria for being able to get gift permission).

Selling credits/points for money... this (depending on the desire and financial situations
of a handful of people) would most likely lead to the same situation we have seen with
cred hacks. An extremely over inflated market (after last credit hack the market is still
over inflated thankfully not to the degree it was).

Selling premium subscriptions. What happens if something glitches or someone scams you, I
assume you would expect SDE to bail you out? Why implement something with real $$
attached to it allowing people to create financial disasters.
Trading EBBs - I have no problem with this as Ebbs are won, not bought (save for the
people who use the Premium invite to get them)
Remove the minimum trade amount - No real problem with this either. Yellow/default
sailors are untradable and players would not be able to create multiple accounts to
trade/sell default sailors (11/11s are not great but they would sell). The one issue that
would remain is people creating multiple accounts and trading off the initial
credits/points (could be reduced back to where it was originally and make it too time
consuming to pay off, and much more obvious to catch).
Buying XP - All I can do is laugh. Pay for premium and you are buying xp. Play GB2 and
your being given xp. XP is rediculous as is. Took 6 months of playing when I started to
get a BB5. Can now HoF in 1500-1800 games. During events you can break 250k exp in a
game. Why play a game if your going to buy the levels rather than play for them? People
say they need a BB6, how many HAs do you play a month? FL is capped to BB4/CV (can get to
in no time).

I've played games before where accounts were sold relatively unpunished. What do you see,
people turning the games/accounts into a business but rather than earning it, they botted
to level fast then sell and start over. And frankly I don't believe SDE (atleast at this
time) is capable of preventing botters.
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