1- For UK generally speaking, your 10/12s are likely to be sufficient. My 10/11 gunners capped out on accuracy pretty fast. Likely you will want to class as Reload, as that is the harder stat to cap out. Though I'd wait for other opinions
2- For UK you dont really need to worry about restore, with a proper support crew, you'll hit 900 SD very fast. If you dont mind when you get it, use the 15 pot, if you want to hit 900 sd a little earlier, go with the others, but beware... you may have difficulties spotting shells with less POT at lower levels. However, no matter what, eventually you may need to trim the experts off your BO, as your guidelines will get too long at BB5 + levels.
3- Generally speaking, the only ships you'll encounter that are Armoured are UK, however.. a good sign of an armour whore is slow speed, and less guns. (2 guns vs 3 etc) Also when you shoot him with regular shells, you'll see very little damage being done (even 0)
4- A scout will always be a scout. UK BBs can only launch scouts, unlike for example IJN who have one BB capable of launching fighters. Don't stress too much over the airplane /fighter stat on him. 10 or 11 is more then good enough. For your scout to live, you'll have to carefully watch him and move him around. (Look in the tips section for a guide on that)
5- Blockshotting is simply when all of your shells that you fire land in about the same spot. Off hand, the UK guns that can do this are the quad 4s, trip 8s and quad 14n/d.
BBs/ CAs that can often be seen blockshotting are the POW/KGV and of course the York. Other ships while perhaps they can use the blockshotting guns.. generally dont, as these guns usualy have poor range.
Hopefully thats a bit helpful, if I missed anything I'm sure someone will fill in the blanks.
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