I was thinking what if NF took a game like GB2 and changed it so that instead of hunting or defending a player controlled flagship as the basis of the game, have each team start with an island base HQ.
The objective would be to destroy the opposing team's headquarters while defending your own. And to mix it up, each HQ would have NPC gun emplacements for additional defense (e.g. UK 18' singles for anti-ship defense and pom poms and 5' singles for anti-air. Nothing too outrageous, just enough to make a player cautious when attacking the other team's HQ) The HQs would be on islands small or thin enough for any ship to attack from ffs to bbs. The game would keep the counter attack timer to give the other team a chance to exact their revenge. Perhaps a minute or two could be added to the current counter attack timer.
I see a game type like this as an advantage over gb2 in that players don't have to worry about flagships disconnecting, running into the front lines due to lack of paying attention or rampaging because they are displeased with another player(s) and/or running out of the map on certain maps, *cough* Adamrz I remember the Christmas event >=| *cough*
As a disadvantage, I can see that, as an island, the HQ would be stationary and thus very easy to rush at the beginning of a game. With that, I suggest that at the start of each game, each team's HQ would randomly spawn behind and below or behind and above each team's starting position.
Perhaps NF could call this game GB3 or something and I'm sure it would spice up Navyfield for us and even bring in some new and old players. Navyfield needs something else to go along with the release of the Soviet Navy and maybe this could be it.
"Any ideas, suggestions, plans, I want to hear them. Come on, dazzle me, gentlemen." -Captain Hawkins
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