Pertinent parts of adalberts ability/cap guide to Planesman. I do not see mention of a cap, but it gives the method for calculating reload time based on true ability.
"** B ** Compressed air reload (Planesmen)
- only planesmen decrease the time required for reload your compressed air - they only work in support-slots - planesmen do not stack (just like sonarmen) and if you mount more then one nonetheless, the one with the higher true ability contributes only - Compressed air reload is only dependent on the planesman's true potential ability. No other sailor, ability, ship, nation or anything else plays a role. - Planesmen only work if they have more then 90% of their recruits filled up. If you start with less, then not only will your air-gauge be empty at start, but you will refill your air at the rate as if you had no planesman aboard at all - there appears to be no cap
Now the reload time :
With no planesman, one with 0 ability or one with less then 90% recruits you will have a 'base-reload' time of 4min and 30 seconds. As soon as you have an effective planesman, following formula describes the compressed air reload time :
T(rel) = 112 - 20 * (true ability/10^6) [seconds]
Pretty easy actually : 50k true ability per second faster reload - here are some examples :
(IJN Planesman +14 potential base, 100 vets, full experts, classed on time, boosted) lvl44 (500k) -> 102 seconds lvl67 (1mil) -> 92 seconds lvl97 (2mil) -> 72 seconds lvl120 (3mil) -> 52 seconds
a lvl30 Planesman with 0 vets and 1 expert would reload in 112 seconds where the same Planesman with 0 vets and 0 experts needs the full 270 seconds. "
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