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  • How To Slaughter An Economy

    02. 23. 2011 17:28

Rehor
Merge servers. Wipe fleet info on one of them.

Compensate fleets with 200 members 15 million credits for time lost and significantly less
actual credit loss. Compensate fleets with 10 members 15 million credits for time lost
and significantly less actual credit loss.

Compensate harbor-holding fleets that invested over 500 million credits a total of 10% of
their investment. Compensate harbor-holding fleets that could not have invested more than
10 million credits a total of 500% of their investment.

Scratch that. That didn't work.

Wipe all fleet data.

Compensate fleets with 200 members another 15 million credits for time lost and
significantly less actual credit loss. Compensate fleets with 10 members another 15
million credits for time lost and significantly less actual credit loss.

Run a compensation event that is exploited for a minimum of 200 million credits per hour
for a scheduled run of five consecutive days.

Tell me where this makes sense.

  Index

  • Re : How To Slaughter An Economy

    02. 25. 2011 03:30

Pitt_Possum
You cant write normal flow of the server without F for FICTORY!!!

that said, normal rooms will never come back as you get rewarded for playing the game, not
for pressing one key.

  • Re : How To Slaughter An Economy

    02. 24. 2011 23:28

snoweman
Lol at the rate he is going he will never make it out of those diapers.

  • Re : How To Slaughter An Economy

    02. 24. 2011 20:13

V2CxBongRipz
Tomorrow Lukas?

  • Re : How To Slaughter An Economy

    02. 24. 2011 20:10

ljsevern
If GB1's open up, I will play in them. I don't see why we aren't allowed to play them
Alanvan.

  • Re : How To Slaughter An Economy

    02. 24. 2011 18:56

Vassilli
Complain Complain Complain... Thats all I hear. I for one want to thank SDE for
pulling a Dubya and screwing our economy!

  • Re : How To Slaughter An Economy

    02. 24. 2011 18:25

maxflo
^^
wins

  • Re : How To Slaughter An Economy

    02. 24. 2011 13:28

Rehor
The bot speaks.

  • Re : How To Slaughter An Economy

    02. 24. 2011 11:56

Farix
O dear. The $DE ship seems to be sinking again... that didn't last long

  • Re : How To Slaughter An Economy

    02. 24. 2011 11:42

V2CxBongRipz
Dont worry guess... I had an amazing idea for a credit sink I told to a mod last night
that I actually can see being used.

  • Re : How To Slaughter An Economy

    02. 24. 2011 09:25

Lan_EX
As if this game could have an economy.

Just a bunch of people ripping off others, or expliting whatever is possible
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