Your long range goal needs to ensure you are not missing key sailors in your later ship stages.
You will need 4 armament sailors. Two will go down the heavy torpedo route and two down the heavy gunner route. Use your two with the best torpedo rating for torpedo and the two with ACC or RLD for your gunners.
Your Bridge Operator, Sonarman and Planesman are Potential and try for 14+, with an 11/10 in egr/rpr/rstr if possible.
Once you get to the U-Flak (BO L74), you will need Two Heavy Torpedomen (L59 Front and Rear) and Two Huge Gunners (L74), and Sonarman, Planesman, and Engineer. in your support slots.
During the SS1-SS3 period, only 1 gunner slot exists. Cycle the two gunners in your main gun slot during the progression and keep them light. You will want to use your U-Flak guns. They are the best Machine gun type AA and they sink ships too. Upgrade everyone, vets and experts. Upgrades to your BO will affect your crash dive and recovery speed, so good potential makes a difference.
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