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  • Amor of Bismarck

    02. 26. 2011 23:41

Ayanani
Sorry, i have a question. Bismarck's armor when in the room GB2 should increase?
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  • Re : Amor of Bismarck

    04. 15. 2011 18:00

ludaka
sometimes I love to jump right away on my SS when I read "put 10 bulge".
In reallity everyone run atleast with 100bulge. 2-3 knots will not save you from the sub,
but ability to survive all the torps and run while SS reload will.
Also noone wach his ship while firing half map away.So geting away from someone who know
how to torp you is imposible.

Also I see more and more noob BB that get sunken by TW that spam torpedoes like mad....

  • Re : Amor of Bismarck

    04. 11. 2011 15:01

Remenents
Its really a personal preference. I would honestly have to say to just try the ship
with different set ups. I prefer bugle only until I lose 1 knot, then I lower bulge till I
get it back. Some players like using deck or belt or bulkhead and a combo. I say, try
different set ups and see what works the best.

  • Re : Amor of Bismarck

    04. 05. 2011 15:03

mnpopeye
km armor is bad.. put 0.3 of belt and bulge till u lose one knot

  • Re : Amor of Bismarck

    04. 05. 2011 12:03

nah190
ok if you have more room to put armour on put some deck and belt but put more
bulge... ur not going to be able to out run a subs torps anyway if u can stay alive
intill it runs out of air then u have a good time to kill it... subs dont have much air
from when they have to dive to get over to the other side if they dont dive then they
wont make it so they will have close to 1/4 of air left to kill bbs and air goes quick so
if u want u can put bulge on and wait it out or be 1 knot faster and die sooner

  • Re : Amor of Bismarck

    04. 03. 2011 00:59

leaderwolf
Amor=Cupidon=Amore=Love ,armor=steel(ships,tanks,..) protection,maybe you find some about
wotan steel superior German armor of ww2?Increase what?

  • Re : Amor of Bismarck

    04. 02. 2011 22:17

richardphat
2 knots is a huge difference when it comes to dodge and turning.

  • Re : Amor of Bismarck

    04. 02. 2011 21:43

annihil8r

Use 1.0 deck, .8 belt and all the bulge you can put on it untill ur speed decrease 2
knots, nothing more...explanations??

Deck will make survive 1 or 2 db waves
Belt will protect you trops spalsh damage and
shall i explain whatdoes bulge do?....

Yes, i know everyone say that KM ships should not use any armor at all cuz of speed blah
blah...do you guys think 1 or 2 knots will help you run away from ss torps?? or from enemy
bbs??? no -.-'....10 knots will but not 2, and you do not lose more than 4 knots by
putting armor, i mean not before the max displacement fills up.

  • Re : Amor of Bismarck

    04. 02. 2011 14:19

cpoulsen
I always use a bit of bulkhead, it keeps my overheat alive for just a bit longer in a firefight. It's the difference of a an
inch that could mean me dodging a few extra shells and maybe sinking him before he gets me.

  • Re : Amor of Bismarck

    03. 24. 2011 07:12

Remenents
"20 bulge? lol. Much more than that.

Go around 100 bulge, .2 belt and fidget from there according to your Engies "

Says the guy who probably has lvl 120 elite b/v/e engies. This guy is new more than
likely and needs to know about KM and how we need range and speed or we die.
And why put that much bulge anyway? SS torps will eat that in 3 or 4 torps. So why
waste your speed to soak up 3 or 4 torps when you could remove the armor and
use your speed to get the hell out of there?

Ok, so... put Bulge until you lose 1 knot, then drop bulge until you gain that knot
back. You NEED your speed. Period. Especially in a Bismarck. KM doesnt use armor
because it too heavy and you can not put enough on to be of use. We are a nation
of range (suppose to be anyway) and speed. Use them or sink.

  • Re : Amor of Bismarck

    03. 05. 2011 13:45

Theenderofen
hahahahaha , trolls...
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