No, If I'm understanding richard correctly which I think I am, we are on the exact same line of thinking (correct me if I'm wrong richard). SN needs a combination range nerf (off the top of my head, 5.1" to 33-35ish GA instead of current 31) and DPS buff (a small increase to both would be best to make it more usable at lower levels but just a moderate increase to damage would work as well) in order to bring it to where you want it to be between us/uk and ijn/km.
Wouldn't that make the Minizini's obsolete? Better range, and damage while only a slight reduction on reload while weight and gunspace only affect the lower tiered ships. By the way, the high level ships (BB4/5/6) should be able to use AA guns without losing speed (minizini's on Kronstadt, 5.1"s on Stalingrad, dual 6" on BB5, trip 6" on BB6); though this may be different from the real servers, as test server crew weight are different from normal servers.
Don't kill yourself thinking about the 6" as currently the reload is so long its more of a novelty AA gun similar to the Brook/Cleveland 6" and people are unlikely to fit it to T slots given the weight. The greater good is looking at the guns people are actually going to fit which are the 5.1" and minizini.
The BB5 and BB6 have enough gunspace to fit these guns (and the trip 6") with enough ammo for AA, and that's what I had in mind when adjusting the lower tier guns to work as AA guns for higher tiers. The dual 6" second set will get a reload buff btw (one of the gunsets I forgot to adjust when balancing DD-CA guns), where to, I have not yet decided, though I'm leaning towards the same as the trip 6".
Also the minizinis hardly classify as a "spam" AA gun in any sense of the word with a 1.56 reload. This is much more in line with the longer ranged AA guns of most nations, while the high volume guns are a lot closer to 1 second. (USN 3/70N are 1.2, KM 3.46" are .8, 1.56, IJN 3" are .960, MN 3.5" are 1.56 as well but with MUCH better range at 25GA, PomPoms are well, what they are). If you buff the reload on those they need a range nerf as well though, since its currently sitting at about 35 instead of the 36-40ish of other nations excluding MN.
Yes, noticed that about the minizinis. Once gunners are reload capped though, these guns do quite a bit better; but a slight reload buff could be used, I doubt SDE will bother if we send in too many AA range changes though, so I'd rather give it a smaller reload buff than the adjust it's GA and range.
Overall, I want to see if I can get some reload buffs in before range and damage changes. Which I'm thinking are around -0.5 sec for the dual 5.1's, -0.3 for the Minizinis, change the trip 6" to 2 times the dual 5.1"s, and reduce the dual 6" 2/3rds of the trip 6" (which is how the dual 5.1" are matched with the trip 6" right now)
How does that sound? (or is it simply the wrong thing to do at this moment?)
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