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  • Exploting a glitch?

    03. 17. 2011 19:36

obilesk28
ok so heres what im thinking if u put like 12 inch belt on a texas give it small guns still
does decent dmg but litterly in a blitz is armored to the max. is someone useing
hedgehogs to get past belt armor exploting a part of the game that they shouldnt?
there ment for subs but if used on a regular ship there extreamly over powered. whats
ur thoughts on this NF community. Im thinking that they should try and incorperate a 0
dmg effect to regular ships like AA guns.
  Index

  • Re : Exploting a glitch?

    03. 18. 2011 04:21

DarkLeviatan
Cut HH range to 50 % . This would be much more realistic without affecting
beginners too much as HHs are only deadly with decent spread.

  • Re : Exploting a glitch?

    03. 18. 2011 00:59

Valefar
You wouldn't be having this problem if you did that smart thing... and not purchased a
Texas. Or you could have thought this suggestion through a little better and asked that HH
be removed from blitz altogether as subs aren't allowed in the game mode, rather than be
upset that your AH plan didn't quite pan out.

Those points aside, I don't think it's an exploit. Play the game within the
rules/programming set forth, and learn to deal with HH, faster ships, ships with belt not
deck, etc.

  • Re : Exploting a glitch?

    03. 18. 2011 00:25

V2CxBongRipz
@ Foxtrot:
RL =/= NF
RL =/= Game balance

  • Re : Exploting a glitch?

    03. 18. 2011 00:17

Foxtrot125
the reason why HH does damage to surface ships where AA doesn't is because when AA
explodes, it shreds the shell and sends flak everywhere, punching holes in planes; to a
ship with an inch of armor, the flak is harmless, if only stripping off the paint. A HH
round, however, is a bomb with a much larger amount of explosive the AA rounds or even
small HE rounds. Provided it did explode when it hit the ship, it would be devestating.

Of course you could also just keep complaining and have the weapon removed from the game
for not liking how it' that would work too

  • Re : Exploting a glitch?

    03. 17. 2011 20:46

ZaGaTo19
i sunk an armored QV with 3 rounds of HH
lulz

  • Re : Exploting a glitch?

    03. 17. 2011 20:44

V2CxBongRipz
HH damage on surface ships is extremely stupid and HH were obviously not tested thoroughly
before release. What it comes down to however is that its SDE and we are stuck with it now
so we must accept it as part of the game.

  • Re : Exploting a glitch?

    03. 17. 2011 20:08

Gtdawg
If they were purely meant for subs, then why would they be treated as shells in the air
until they hit the water?

You're just mad that you didn't think your cunning plan all the way through.

  • Re : Exploting a glitch?

    03. 17. 2011 20:01

Emma9
Can't beat it, so ban/remove it !

  • Re : Exploting a glitch?

    03. 17. 2011 19:50

Thirteenxiii
12" armour= slow boat u can easily torp it of HH not like the boat can't be sunk....

can someone delete this thread....

  • Re : Exploting a glitch?

    03. 17. 2011 19:48

IceTom
No I dont share your opinion.
Oh your great idea is not new - it was discussed countless times so there is no need to discuss it
again because you came up with that idea now too.


Pwn the 12" belt Texas (I dont know whether it is possible or not as I do not own the ship). I think
such a Texas-setup is way more lame then using HHs against ships.
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