Sigh. Of course a lousy comeback.
"">Typical cv gameplay" "1. Should I go north or south?" Go wherever other CVs aren't"
>doesn't understand what cvs do
"2. Should I scout or cover for dbs?" Listen to all of the whining BBs.
no
"3. Should I load some bombers?" Same as 2.
your sarcasm is strong
"4. How many pilots should I load on each pilot?" However many you want.
>Doesn't realize that it depends on how many of each type of pilot you have and how long you can expect your current planes to keep fighting
""5. Can I dodge the fighters well enough to bomb properly?" Depends on the situation."
This factors into determining whether you should load bombers or not ""6. Can I even hit that tiny sevas with my bombers or should I go for a bigger target?" If you question whether or not you can hit it, it is probably too small."
You never used bombers properly so you don't realize that target priority, angle of approach, number of bombers and how they are spread affect whether you should hit something or not.
"7. Can my fighters win against the enemy?" IF Y: Send fighters to fight fighters. IF N: Don't send fighters into other fighters.
>Doesn't use dragging >Doesn't realize the incatracies of cv gameplay
Really, the hardest part you said was 5. Really it was just common sense.
">Typical bb gameplay 1. Where should I send my scout?" Who the **** cares? Either way you will forget to manage it. If you DO remember to manage it, send it when blind and don't waste them all at once. "2. Should I go north or south?" Wherever there are less BBs or less skilled BBs
Support the line, predict movements of enemy bbs based on ship type and player "3. Should I aa that scout before he gets sight on me?" No duh smart one.
>Instead of firing another salvo? >Do I even have aa in the first place?
"4. Should I sling?" Doesn't matter to me.
Nonetheless it does matter
"5. When should I rush?" When you are clearly not going to easily die.
You are clearly simplifying things "6. Do I have more range than my enemy or not?" Figure out what you outrange before you do battles.
>North south advantage >hitboxes >different gunsets using the same sprite
"7. Is my enemy armored? Should I switch to ap?" Is it a FG L2? IF Y: Use AP IF N: Most likely use HE. Otherwise, just take a salvo and find out. "8. Is there a sub near me? IF Y: Well gg IF N: Okay well continue then Before that" IF Y: Run the other way smart one. Use OH and outrun it. IF N: Just keep playing. Again, most points are just common sense.
">Typical sub gameplay 1. LOOK FOR BB" Also dive late for more air, but before major damage is done. Otherwise, that point is correct. "2. IS BB IN MY SIGHT RANGE? IF Y: SHOOT TORPEDOES IF N: GET HIM IN MY SIGHT RANGE" Pretty much same for BB. Goes like this.
You have to avoid combat with certain things if you are outranged or if other factors apply. For subs this does not apply because they can't hit you at all.
IS BB IN RANGE? IF Y: FIRE IF N: GET IN RANGE.
Simplifying a delicate process
"3. IS BB DEAD? IF Y: FIND ANOTHER BB IF N: SHOOT MORE TORPEDOES" IF Y: HOPE YOU DON'T RUN OUT OF AIR FINDING ANOTHER ONE. IF N: HOPE YOU DON'T RUN OUT OF AIR TURNING AROUND TO SHOOT AGAIN.
>Use smoke >Air recharged for the next three minutes
"4. REPEAT AD INFINITUM" SO WHAT'S SO DIFFERENT BETWEEN THIS AND OTHER SHIPS?
There is a lot less things to consider when using a sub. The one thing you need to do is be able to kill enemy subs more efficiently and then you're set.
""(I'm guessing) it was probably only BBs vs CVs."
>implying that aa and other support ships do not exist" I meant fighting was only done by them, as in CAs barely did any attack.
My point still stands because aa killing that critical scout or wave of dbs can be very crucial
">Subs >Require zero skill >Point and shoot >Might as well be just playing CoD >Oh wait subs are even easier than that die to only firing on a 2 dimensional plane"
Less supports. "SS has to turn to turn weapons."
The only thing keeping the laser lances that subs use balanced
"A LOT less ammo than other ships."
Dunno you don't need to waste a shot to see your range, you don't miss because lolsplashdamage so yea
"Has to get VERY close to ships to attack (compared to BB/CV)."
Yes and once you do close that range they are doomed. It is also very easy to close this range because of the submerge ability
"Rarely last til end of battle."
Most BBs don't last till the end of the battle either
"Usually run out of air next to BB."
That only happens if you're stupid
"Rarely kill CVs."
The two or three bb advantage that the side with the winning subs usually overturns this
""The point of SS is to make it more exciting. Instead of almost all BBs able to defend from all other classes, they are forced to be vulnerable to something."
That's giving BBs a hard counter without a hard counter to fight back with And don't say asw because that doesn't reward enough to allow anyone to play it properly"
Go cry some moar about less reward. You either have to live with low reward from killing SS, or die from SS. Your choice. DC can kill SS in 1 salvo. HH can kill SS in 1 salvo. Where's the problem? It's balanced, BBs just choose not to use ASW and then go cry about it. Choose between protection from planes/scouts or subs. Don't whine because you didn't have defenses against the other type of attack."
ASW is inherently broken because using it puts one at a complete disadvantage against targets. Furthermore it gives less reward than charging out in a dd and getting one attack. QED for those who can't understand, noone will play it. Don't say the same about subs because the reason people play those is because they are inherently overpowered despite the exp decrease. There is no incentive thus it might as well not be in the game.
""Subs were a part of WW2 and shouldn't be nerfed to oblivion."
>implying that torpedo splash doing just as much damage is not overpowered " HH and DC are plenty. Splash from them is worse than torps. Again, don't whine because you refuse to defend.
This is plenty for me to say. I really don't need to say much more to you."
DC's do damage to the user as well, and hedgehogs have that terrible reload rate thing hm?
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