Been trying to come up with something for the airlift forces, and I've got the start of an idea:
Give that big airbus a couple of turret style guns on it, like some of the larger bombers had back in WWII. We already have a game mechanic that allows planes to fire in their aft arc as well as forwards, why not take advantage of that. This way an airbus isn't just a big target, it can defend itself from FPs. Give the Airbus a small FP escort and it has a chance to make it through an enemies FP line and make a try at the harbor. Might even make it back to the CV it came from for a second wave.
As for the APAs, I'm honestly not sure what to do with them. I mean, other than a speed boost (which they've needed since minute one), anything else has the potential to make them extremely difficult to stop. Maybe give them a second set of gunslots so they can mount both ASW weps and AA weps? As it stands, they can mount one or the other, and that'll leave them vulnerable to whatever they aren't carrying.
2.5 hours is a good upper limit for HAs. I mean, they're just under 2 hours now, so whats another 20 minutes or so? I've always felt let down at the end of an HA because the fun's over too fast.
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