Community - Forum - View old data

Categories :  

General Discussion

  Index

  • GBII - Role of CVs

    05. 16. 2011 11:01

Ultra_Dog
This is a rough attempt to illustrate the role of CVs in GB2. I run a UK Malta CV (CV5)
or UK Illustrius (PCV). My BO is L116. I am not a noob. Here is how I see the role of
CV. I am open to suggestions if my "opinion" is wrong. Being a Flagship has only a
couple of differences from non-flag CVs. Assuming the game splits with 20/8, these
are your primary and secondary responsibilities and objectives:

1) Protect BBs. This means keeping fighters up and available to intercept bombers
(DB/TBs). Keep an eye out for messages from team mates about "incoming
bombers" or other problems.
2) Destroy Scouts. This means shooting down enemy scouts that provide
sight/vision for enemy to see your team.
3) Destroy enemy Fighters. This is the hard part. High level fighters will eat your
fighters up, but you have to send your guys up anyway. Even T1s can take out T4s,
if you have enough of them. Don't "save" your fighters during the game, get them
up and in action during the entire game. If you burn through all your fighters, just
accept that as the cost of doing war.
4) Scouting duties. It is NOT the responsibility of CVs to provide scouting duty.
However, if you don't your team may lose. Wasting fighters on scouting duty is the
cost of the battle to win. Most scouts sent up get eaten up by enemy fighters or
blasted by AA. If enemy fighter coverage is strong, your BBs can't send their own
scouts up through the thicket of fighters and vision/sight is unavailable. That also
means sending fighters on missions to provide sight/vision with no return for fuel.
You have to do that. Of course, if you are low on fighters, they need to return for
your own protection, but most CVs pack enough fighters that you can afford to lose
most of them.
5) Bombing duties. Always keep a TB or DB available. Let the BBs handle the
destruction of the enemy forces. Use your TB and DBs selectively and as necessary
to ensure victory, don't waste bombers on easy targets that the BBs will get
anyway, use them for long-range targets (enemy CVs) that are out of range of BBs'
guns. Again, don't expect them to return to ship, they are expendable.
6) Flagship duties. Don't get sunk. That means maintaining Fighter protection from
enemy bombers, bomber protection from enemy subs/ships, and always bring an
escort with a sonarman and AA setups. You should pack Hedgehogs to protect you
against subs (your most dangerous enemy). Don't take too many risks and don't sit
in one spot, move north, south, and change position constantly.

What to do when starting the game:
1) Launch your fighters and assert dominance in air superiority. (see items 1-3
above). Only after air superiority is achieved should you consider bombing
strategies. If you can't get air superiority, then your bombers will never reach their
target anyway.
2) Stay away from the firing (BB) line. You need to be a good distance back from the
battleships, as they need to maneuver and don't want you in their way. Keep your
escort away from them too. If an enemy BB moves in quickly, you could fall inside
their gun range and be toast. YOU WILL BE THE PRIMARY TARGET, IF AVAILABLE, TO
THE ENEMY. Also, enemy SS will abandon hunting BBs and go straight for you.
3) Be near the firing (BB) line. This means work with the BBs, but not too close, help
them with your fighter coverage and defense. If you are too far back, then it takes
a while for your fighters to get over your own BBs, you can lose a friendly BB due to
your tardy arrival. Take advantage of your team's AA and ASW supports in providing
cover.
4) Help your team achieve victory. This means adapting to the changing dynamics of
the game. Work towards identifying and supporting destruction of the strongest
(BB6) ships the enemy has. Keep your enemy blind from your team's ships and keep
the enemy under surveillance constantly. TBs are one of the only a few weapons
that work against submerged submarines. Learn how to manually control them and
your team will appreciate their work. Also, use your bombers to eliminate support
ships (ASW/AA). If your team's subs are in danger from ASW, try and help them by
taking out the DD/CL.

NOTE TO BBs:
It would be really nice if BBs helped anyone other than themselves.

If BBs would hit the AA or ASW ships (if available), the strength and power of Subs
and CVs would increase substantially, increasing sight, vision and control. Too
often BBs are more concerned with sinking another BB than hitting a support ship,
however, if that support ship was sunk, then our CVs could achieve air superiority
quicker. I have had to waste many bombers just to take out an AA ship, when the
BBs could have sunk him earlier. It's a lot easier to bomb a BB than a Moltke. Any
help from the BB class is really appreciated.

Remember this important point: GB2 is a battleship game, with everyone else in
support. However, it also requires support ships. Without ASW, subs would eat BBs
up. Without AA ships, DBs would eat BBs up. If you don't act as a team, then you
will lose. Guaranteed. The best teams work together. Losing teams work by
themselves.

Open for comments and suggestions.


  Index

  • Re : GBII - Role of CVs

    05. 20. 2011 01:44

farazelleth
Has it ever occured to anyone that u might use scouts (preferably T5) on your cv? Again jontuckerrip is going
to kill me but playing a cv is remarkably easy. Fighters fight, scouts scout. Revalation!

*edit*
and BB's suck with sight even when enemy is blind and your team loses gg.

  • Re : GBII - Role of CVs

    05. 19. 2011 23:57

CaptianAlpha
Murphys Law Navyfield and Common Sense of CVs
1. The BBs most likey to complain about sight are BBs without scouts
Corollary 1. The second BB's most likely to complain about sight dont shot AA Ships
2. If AA ships can shot down your scouts they can shot down fighters therfore blind.
3. The more you complain about sight the less sight you get.
4. The lower the tier of fighters the better sight.
5. FWs only are FWs to make money not scout.
6. BWs only are BWs because they want to get fast exp.
7. If a enemy AA Ship can see your planes so can you.They will be shot down.
8. Bombers are best served shot at default angle.
9. The friendly flag will always get sunk because he want paying attention and was bombing.

  • Re : GBII - Role of CVs

    05. 19. 2011 23:51

Emma9
" Limit the number of pure aa ships in every game. Very often it큦 a ridiculus number
of aa ships out there."

--- I'd second that. The hordes of AA ships spamming just freezes up my screen.
Am not gonna get a better computer anytime soon, so this option would please me
no end.

  • Re : GBII - Role of CVs

    05. 19. 2011 23:32

Gamer2112
I read your post but I am not going to read everyones. A bunch of whining probably.

I am a a CV player (lvl 115). A few facts:

1. If you BW, you are most likely a noob. (Rarely there is someone who knows what they are
doing)

2. BB with no scout is a noob.
3. BB who complains about no vision when there are multiple AA ships in the area is a
whining sob.
4. I scout. It is what I do when I play because I want to win. Winning gives me more exp
than if I shoot down 20k worth of creds and lose. This is kind of a fact of my own. BBs
who complain when there is no vision. There is probably a pretty good reason why there
isn't. Perhaps take a look (when vision is back) whats around that BB you're shooting at.

5. BBs who use AP on CVs near the end when everyone on the CVs team is dead are SOBs.
There is no point. I don't care if they do run aground.


Now my opinion. Keep your fighters over their BBs and keep their ships in view. Hopefully,
the BBs will help you out. (The BBs don't help me out very often)

So what if they can see your teams BBs. As long as you keep their BBs in sight then the
BBs should be fine. You never see someone complain about the enemy being able to see them.
If someone does. Well...eh...he is just a noob.

Sure, if you have vision already covered then send up some more fighters and clear out the
planes over your own BBs as long as their isn't a ton of enemy fighters there because if
you lose that wave of fighters and the ones you have scouting lose fuel and crash. There
will perhaps be no vision.

Ok, I am done. FYI, I NEVER run aground.


EDIT: There is more to scouting then what I stated. You have to know how to control your
fighters. Just thought I would state that.

  • Re : GBII - Role of CVs

    05. 19. 2011 23:26

clerick50
If the BBs can fight blind (I ABSOLUTELY WISHED), then the need for scouting is
absolutely useless. Bt of course this is impossible as we have players that a. Cannot
predict enemy movements well enough, b. have a really bad computer/connection
and c. jus simply cannot live without sight. Now, after playing BB for the week, i've
come to realize that CVs are concentrating way too much on getting rid of the enemy
FPs overhead by taking them out. However, ever since i was using T2s and getting
mad at those lvl 120 BVE FPs tear through my T2s round after round after round, i
started dragging the T2s to the enemy FPs and then swing around and head for the
enemy ships. Because in turn, if the CV player does not realize that his FPs are
engaging and are following an enemy squadron (which isn't impossible right now
because of the new CV HUD upgrade that displays wth the squad's currently doing),
the enemy FPs will follow yours and by dragging it over to the enemy lines, you
provide sight and at the same time, having an air battle which, if you're lucky, can
land some of the aircrafts (both yours and the enemies) on the enemy's ships,
instead of your owns. Also when on scouting duty, always micromanage. By
micromanaging your squads you get a wider area of view. Also I think they should
leave the amount of AA boats as it is. It's entirely up to your skills to fly those squads
around AA fire and have your BBs smart enough to take them out. If they take all
these important gameplay action out of the game, then this game will be boring
because all you do is the same thing every game, send out FPs, and barely any AA
encounters. And as for SS encounters, it is always a wise move to buldge up your
escort, and fit it in with a sonarmen if possible. That is all.

  • Re : GBII - Role of CVs

    05. 19. 2011 21:24

Eradicator1
"Scouting is absolutely necessary to win."

No

  • Re : GBII - Role of CVs

    05. 19. 2011 14:08

Ultra_Dog
I don't understand the disagreement regarding scouting.

In my post I said,

"4) Scouting duties. It is NOT the responsibility of CVs to provide scouting duty.
However, if you don't your team may lose. Wasting fighters on scouting duty is the
cost of the battle to win. Most scouts sent up get eaten up by enemy fighters or
blasted by AA. If enemy fighter coverage is strong, your BBs can't send their own
scouts up through the thicket of fighters and vision/sight is unavailable. That also
means sending fighters on missions to provide sight/vision with no return for fuel.
You have to do that. Of course, if you are low on fighters, they need to return for
your own protection, but most CVs pack enough fighters that you can afford to lose
most of them."

Did anyone read beyond the first sentence? What I probably should have done is
move the first sentence to the end of the paragraph and it probably would have
made more sense. Some people stop reading beyond that, when in my second
sentence I said directly that if you don't, your team may lose.

That means you have to scout. Sorry for the confusion.

You should routinely run your fighters to clear the local area, then move them over
the enemy for scouting until they run out of gas (unless you are low on fighters).
CVs do scout and have to in order to achieve a win.

The main point is that it is NOT the responsibility of CVs to scout, as few CVs bring
scouts. Converting T4s into scouts is a waste of fighters because some BB failed to
bring his scouts or ran out of them because he flew them into a squadron of enemy
fighters.

Scouting is absolutely necessary to win.

If I get a call for scouting, I wil send a fighter over there, or waste a spent bomber
hovering over enemy ships. That is not a good use of those types of planes. But
the point is that after you clear an area of enemy fighters, friendly scouts from your
team's BBs should be sending up scouts.

I have burned through hundreds of fighters providing scouting services and when I
see my team's BBs fiddle around doing nothing then I am wasting my services.

  • Re : GBII - Role of CVs

    05. 19. 2011 10:07

Alzheimers
Ultra nice post, point number four I would disagree on a minor issue, it is a bit more
important for the CV's to provide vision aka scouting for their team, especially if your
bb scouts are all getting shot down or blasted. I hate using my pilots for this mundane
task but without it your team will lose, its rare I have seen a "blind" team win.

  • Re : GBII - Role of CVs

    05. 19. 2011 02:26

Wulfman
Said it before an say it again.

- Limit the number of pure aa ships in every game. Very often it큦 a ridiculus number
of aa ships out there.

- Force BB to have scout.

- Limit the number of subs to 6 or 8.

Used to be a dedicated CV player but I dont take them out anymore. Tired of all the
whining and "one zillion" aa ships.

  • Re : GBII - Role of CVs

    05. 17. 2011 18:01

V2CxBongRipz
The ones that dont even carry scouts but demand CVs scout for them are epic :P

But yeah you hit the nail on the head GT, there is a balance to it. How we went from
cooperation to how it is now I do not understand.

I will just go ahead and put the blame on the CV players that suck using fighters and
would rather fly in circles running from engagements and feed the AA whores then battle
for air control.
1 2 3 4 5