My SN SS4 Crew:
SS4 has 4 support slots: Elite Potential - Classed on time Planesman - Under 10 Rookies, full expert, 100 vets Elite Potential - Classed on time Sonarman - Under 10 Rookies, full expert, 100 vets Elite Engineer - Classed on time - Under 10 Rookies, full expert, 100 vets Elite Engineer - Classed on time - Under 10 Rookies, full expert, 100 vets
SS4 has 5 ship slots: Elite Torpedo man - Classed on time - Under 10 Rookies, full expert, 100 vets Elite Torpedo man - Classed on time - Under 10 Rookies, full expert, 100 vets Elite Repairman - Classed on time (used in the R-slot) - Under 10 Rookies, full expert, 100 vets Elite Repairman - Classed on time (used in the R-slot) - Under 10 Rookies, full expert, 100 vets BO - I use base 14 or 15 (Boosted if you want to) - 0 rookies, 0 experts and 20 veterans
My thoughts to date on the SN SS4 Speed - Capped at 30/40 with EBVE Engy's +100 vets at level. Torp Damage - Lowest of all 6 nations. Torp Speed - Fast OMG Fast, 59 kts on fast setting. Durability - Low, SD low, at level with 2 EBVE Reps +100 vets and have 564 SD and cant take much shell damage. Torp load out - 4 tube fore/2 tube aft, nothing crazy with good amount of loadout ability.
IMO - SN SS4 plays like a US SS4. If all the nation subs had this durablity it would make sub driving harder (not a bad thing to be honest). I look forward trying to run a sub that can be damaged, it has made this a challenge.
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