1.what is the proper lv for the AA gunner to go up to moltke. 5.any idea about how the aa gunner be classed,on time or delay?
My comment: Don't delay class with a standard classing of AA gunner, I didn't even reach reload cap at 90 level with 140 vet. after that, 3.46" AA gun seems to block shot "too much" make it hard to hit. as I keep burning the experts, and change the BB FCS to SS FCS, It was lucky for me as I did not delay class for more accuracy. When I use these AA back onto Kaiser, the spread is still good. listen, when the good fp cv scout your bb, they don't fly at golden angle. usually, it end up fly-bies stay all over your head and you cannot aim
--------------------------------------- 2.what is the probable gain(exp/credit/points) for a normal GB for moltke. usually i get less that 10k to 30k per game with perm, for less then 10k extra credit I get from hitting airplane. This was the amount in old greatbattle.
--------------------------------------- 3.how many vets should aa gunners have or do they make a big difference? unless you will use the 55Lv AA gun, 100vet I say ok. And with the 120 level AA I say I don't like it(55Lv AA gun). too heavy (the ammo!), too slow for 5x turrent per side, awful projectile, werid to hit manual bomber!
--------------------------------------- 4.what naval gun should i choose in moltke? HH if you use and give you bonus whenever you do damage to submarine. If you use heavy turrent, you move slower and you may miss many chance to AA you could use 1 front gunner with 2 HH, 1 engines in operator slot, leaving 6 remaining slots for leeching
--------------------------------------- 6.can the ship out of shell in a GB? (i have met numberous times using DDX aa) seriously, this is a problem.
---------------------------------------
If its about fleet war or HA, its another story but it's out of topic
|