Community - Forum - View old data

Categories :  

General Discussion

  Index

  • Why NF lags

    06. 04. 2011 14:37

Griallia
Have you ever played runescape?

It's not the fact that there's 200 people in 1 bank that's causing the lag ( well it kind
of is ) but the fact that the game is based on TCP.

NF is also based and built entirely on TCP for networking. TCP is built for reliable
downloading like files, pictures, ect. but it's not made for speed.

How it works is it sends a stream of data such as, rehor presses ffffffffffffffff, and it
sends it over the internet. Every now and then, it gets lost and doesn't get through. It
takes about .2 seconds for it to get lost and the client figure it this out, .2 seconds to
send back that it has to get a second copy, and .2 seconds for that copy to come through
(if it doesn't get lost again). That's about .4 seconds of freezing since the data stopped
coming. During the entire process, the game stops completely. This causes the entire game
to pause and try to process all the backuped data. Lagging isn't lagging, it's freezing.

2 things will happen.

1, You will lag like crap. This is why FPS uses their own custom networking protocols. SDE
isn't capable of doing such a feat apparently. (AA lag?)

2, You won't be able to catch up and you will crash, instantly. No warning. Just a single
dropped packet, ruining the whole system that's designed to stop everything, wait, and try
to catch up. You might be able to AA spam the enemy's flag out of the game. lol.


The only way to avoid this is to design something from scratch. It has to have these
properties.

1, Non-stop streaming. No matter if a packet is lost. It just keeps sending.
2, resyncing. a drop packet could change a game entirely. There will be a packet sent with
the data to resync the game. (T4s update?).
3, being able to detect what packet was dropped.
4, buffering up packets, so if they have to be resent, they can. If they want, they can
turn this into a HA recorder. All key presses and chat recorded, and maybe recompiled into
a movie.
  Index

  • Re : Why NF lags

    06. 10. 2011 10:31

BThunder
@Emmaz

Same thing Happens to me, battle start, everything going well, until ther are 12-17 ships
in each side and then it lags... Why? Ask God why...

But If I want to log in NF and want to get on TS 3... Well, No NF for me... the lag is
crazy.... Why? Again, Ask God why...

So for me is... TS 3 = NO NF!...

But sometimes I can play NF perfectly... And sometimes... i even bother to play it...

  • Re : Why NF lags

    06. 10. 2011 08:33

farazelleth
Nowhere is lag felt so intimately than a woman's bosom and the release of torpedoes from
ones bombers. The delay is different each day with drop times from instant to over 2 seconds.

  • Re : Why NF lags

    06. 10. 2011 08:11

Emma9
Thanajak ----> READ and UNDERSTAND

I did not say people cannot fire AA. I merely said I find them annoying. And if I'm
hosting a room, I'll start with minimum people, so there will be less AA ships around
to spam and lag me to hell.

Even though English is not your main language, my earlier post shouldn't be that
hard to understand if you even bothered to try. Or are you simply trying to pick an
argument because I pointed out your hypocrisy in the "CV Back" thread?

---------------------------------------------------------------------

Sindher, yes it's my crappy PC. But since I don't play any other games apart from NF,
and use the PC at other times only for internet surfing and reading, I see no need to
upgrade it.

Easier to host my own small rooms, or simply get 1 attack, leech and die in smaller
ships. The beauty of GB.

  • Re : Why NF lags

    06. 10. 2011 07:54

philistine
I play NF on crap computer (Athlon 2500+, 2GB ram, GeForce7600gs) since beta and NEVER
had lag to speak of until Hackshield.....
of course we'll never know if they ever got the stuff mfischer figured out for them free
fixed----

mfischer said
"The servers are hosted in the USA by CD Networks who are using a incorrect IP
address for the servers. ( they are using Korean APNIC Addresses)
This is currently under investigation by the relevamt NIC centres.
I would expect that when CD Networks are finally told by the NIC centers to remove
the poisoned routes and put the correct ip addresses on the servers the issue will
go away.

This issue is logged via a support ticket with soubleGM (march 2011)"

And according to the thread "Lag these days" in Tech support $DE has been working in their
words, "continuously", to solve this problem and have given us 1 update since March on
this problem. Must be crazy busy over there.......

  • Re : Why NF lags

    06. 10. 2011 07:33

rocketeer1
EVERYONE KNOWS LAG IS CAUSED BY LARGE, EASY TO READ LETTERS !!!!

  • Re : Why NF lags

    06. 10. 2011 07:10

Sindher
HEIL EMMAZ!

Seriously though, 90% of the time, it's due to you having a crap computer.

  • Re : Why NF lags

    06. 10. 2011 06:56

thanajak
hey Emma0l09
you meaning AA should not fire AA often?
every AA have freedom to play every time.
I think your attitude is Nazi system. because you don't like freedom.

the most reason of lag is computer and speed of internet.
NF have update every time, data have increase every month, player have more
increase. We should have computer more proforma enough this system.

  • Re : Why NF lags

    06. 05. 2011 08:27

Emma9
Most of my lag problems occur when people spam AA.

Things are fine at the start of battle. But once scouts or fighters make it to enemy
lines and the AA turds open up, screen becomes a slideshow, with intermittent
pauses every now and then.

Makes it a pain to aim, steer, change speed or even change scout altitude/location
as my inputs don't seem to register, by which time the enemy would have moved
away, or my scout is already dead.

And as it reaches to the end of battle when most ships are dead, things go back to
normal and lag disappears.

So I host rooms with no escorts, and start at the bare minimum of around 30 players
once CVs are roughly equal.

  • Re : Why NF lags

    06. 04. 2011 23:52

Mor_idin
the addition of Hackshield on top of this didn't help matters much.

  • Re : Why NF lags

    06. 04. 2011 19:00

V2CxBongRipz
"the fact that the game is based on TCP."

Hello 4 years ago :P

The other problem is NF's memory leak.
1 2