Aircraft carriers, heavy cruisers, light cruisers, destroyers, and frigates agaisnt a team of the same fleet structure of ships and class spawned in different areas at start with the goal of which teams ships perform its intended duties and survive the mission and re join the fleet in the end of game. The fleets with the most returing ships which performed the class duties wins.. Not often that a battle was won by battlle ship destroying every little ship in a battle or an aircraft carrier took out half a fleet of vessels alone. Point being no ship was any better than any other alone at see, and without the right support vessels and team work they would run be badly damaged or sunk by inferior class vessels without support or esscorts... Needs to be more realistic and authentic in the way and how these great steel vessels won , lost, and sometimes just survive each mission. Unlike the free for all warning .... in sight, and a frigate sinking an CV or a wall or torps taking out 5 ships at a time with out even seeing the ships it sunk (Torps had to have a target in sight calculate the depth range, and time the fuse each shoot and then run like hell because the torps wake would give them up unless at night)
If NF is wants the game to be as authentic as can be ( Ships class and names, weapons ect...) then fine keep it real as should be!!
If NF wants to make it feel like the era of these ships and times with a fantasy and non real battle concept which earns credits and points from unrealistic battles and weapons on a (slot machine kind of reward systems for it players) Play , play , play and guess guess, lose, win and still lose, play more and make some back alot in 1 day or a little in a month ..... I would rather pay 5 cents and pull the lever to earn credits and experience... LOL
Or just go with what ever this game is a little of this and a little of that with some changes most bad few good, and most the time who knows? Make it sound like an authentic real life representation of the eras vessels, with some modifications, controled ratio of play for pay earning upgrades (pay for everything sometimes 2x) and still limitted to unreal battle, senarois, limited authentic play which these vessel have earned the respect which sadly not given but bought or traded over and over...
Something to think about who plays, will play and pay, most of all a clever form of gaming (a lot like a slot machine is played and pays out in set up, not much more) Millions play slots religously pay alot for a little pay back, each pull is going to be the one they need, and the next and so on....)
|