This has been suggested before... i'll suggest it again, but exapand the idea
Perpetual battles. Battles that just keep going. Once its started ts keeps running untill just one person left in it.
Simple idea, that would remove all the waiting and boredom factor from the game.
A host starts a room... selects "perpetual" option. Sets a max player limit lvl limit etc etc. Once room is full enough to start they start.
If there are less than the selected number of people in the room... i.e 48 then new people can join. Once a Perpetual Battle has started The "power level" feature is automaically enabled. When new people join the battle, the power lvl feature automatically sends them to the relevant team to maintain balance.
If people keep joining then these battles could last hours potentially. But still adhere to the ship limit set by the Host.
Each Team would have a "RED ZONE" where they "spawn in" when entering a battle that is already running. In this zone they would be "invisible" to the enemy, they would also be immune to Damage, and would not be able to attack the enemy.
To prevent people "camping" near the red zone to catch people as they come out I would suggest that the "red Zone" extends down the whole end of the relevan side of the map... peple can exit the zone at any point they desire.
The Host could also set different modes for Perpetual Battles. i.e Nation War UK V KM for example. Axis v Allies Fleet War - For Example BoB and PoV in a battle just for kicks. Or a Fleet V all.
for each different mode the "power level" would allocate ships to the correct team. The host could also make the "power lvl" maintain a tactical balance... or just ensure ships go to the correct team.
The Host could also toggle the mode to make the game "respawning" which gives the player the choice "would you liket to re-join the game" or non respawning.
For the "premium counter" this would start from when "you" entered the game. Not from when the game started. For Win / Loss bonus it would basically calcualate if you scored more Tactical points than the opposition got for "sinking you".
Think thats the basis of it. Will post more if i think of something i missed.
Stoned
Edit by LM: will run this by the devs and see what they say
-=EDIT=- 09-05-07 ok, exp generation seems to be th biggest question right now.
well, Currently NF has a perfectly good system in place for calculating your exp...
its called.... your ATK points - And also tactical.
soooooo
Each and every ship in the game is already allocated an ammount of "tactical" points.. i think this is roughly based on the price of the ship.
To determine wether you are on the winning or looseing side of the battle... then the game simply looks at what tactical your ship is worth, and how much tactical you gained for your team by sinking enemy ships. We know that NF "counts" what and how many ships you sink already... so the information is there for the game to use.
Then judging by wether you as calcualted as "winning" or "looseing" by your tactical, you are assigned EXP based on your ATK total, everyone knows you get X more exp for a won games than a lost one.
After the exp screen has come up... then you get the option to re-join or leave the game. At which point the auto balance assignes you to a team if you are going to re- join
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