A good tip (one that has caused much controversy):
If you want to play with a carrier (CV), start your first IJN bridge officer and let him go down the Fubuki ship line (aka the torpship line as people just put torps on the ship and no guns). And the crew to put on that ship are:
1. BO (bridge officer) for Fubuki line, keep him at minimal recruits/experts/veterans (around 10)
2. A neutral sailor (preferrably with high potential like +14 or +15) and keep him at minimal recruits/experts/vets (around 10)
3. 2 IJN Torpmen and keep them at maximum recruits/experts/veterans if you can without sacrificing speed (if your speed goes lower than 57 knots, then you are going too slow and you'd have to reduce a few recruits)
4. Fill any remaining spots (you should have 3 I believe) with sailors that you would turn into pilots (find two sailors that are +10 to Aircraft and +10 to Bomb AT LEAST, and one sailor that is +10 to Aircraft and +10 to Fighter AT LEAST, best if they are +11 or +12 to those respective fields). Keep the number of recruits/experts/veterans on these sailors at a minimum as well (10 or so), but unlike the neutral, you want to change these sailors to the next sailor CLASS as soon as possible that would lead the two with +10 bomber stats to become Dive Bomber pilots (DO NOT CHANGE TO TORPB BOMBERS) and the one that is +10 to Fighter to become a Fighter pilot (change all three pilots-to-be to become IJN Special Forces at lvl12, change all three to become Scout pilots at lvl25, change the fighter-to-be to fighter pilot at lvl40, and the dive bombers-to-be to dive bombers at lvl45). Once your neutral reaches lvl46 and you have 2 million credits, change that neutral to become IJN bridge officer that follows the Akitsuki line to the Hosho CV line (consult www.trainworld.us, the IJN shiptree, for more information). Then you would have lots of fun. However, after your sailors became pilots, train them to have more experts either in missions or regular games (play Mission 110: Incapacitate BBs).
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