It would be hard to 'see' where the turrets are facing without the aiming lines. To transpose the angles of the turrets, relative to the central axis of the ship, would be an incredible complication in the already busy interface. You are not just the FCO. You have to steer, watch out for torps and planes, as well as see whether your firing will pass through any friendlies. Do you want to aim 30 degrees off the bow? What if the target is 32.2 degrees? Can you discern that difference? At long range? It is hard enough with the lines to get the azimuth just right.
If you are using auto aim, then you are right about the lines being somewhat unnecessary. But they are needed to tell you when the turrets have actually turned to the proper facing. In this case, it should not fire the guns that cannot bear on the target as clicked but that is just one more arguement against using auto-aim. I doubt that would ever be changed.
Oh, and there is a little bug with the graphics that shows the turrets facing one way (in the actual ship's sprite) when they are, in actuallity, facing in a completely different direction.
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