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  • Guide to Guns and Ammo

    10. 20. 2005 17:30

LordMichael
Guide to Guns and Ammo by LordMichael

Ok I have noticed some people dont seem to understand NF's system for guns and
ammo so im going to write a guide for it which hopefully will be included in the new
NF manual

Shells

HE

Comes in 3 varieties heavy normal and light, The light HE has the longest range and
the heavy has the most damage. DD's usually use the heavy HE whereas most CL's
and bigger use light HE. There are a few exceptions to this Sirius and Brooklyns with
triple 6" mostly use the Heavy HE for the improved broadside damage as their main
target is DD's so range isnt as much of an issue.

AP

This is a very low damage shell designed purely to hit people with large amounts of
armor works best when used at the ideal angles for hitting either deck or belt which
will be explained later

APC

This shell is only available to low caliber guns < 6" however it is far better than AP in
that it does very good damage at the ideal angles

AAA

Your Standard AA shell to hit planes with this you will generally use the "Golden
angle" which can be found at trainworld.us this angle is usually between 30-40
degrees but for some AA guns it can go higher than that

AAC

This AA shell splashes when it hits planes or reaches the height of its arc does a
little less damage to planes but a tight spread of this can wipe out a bomber squad
quickly certain high caliber DP (dual purpose) guns only use this type of ammo (the
jap 6.1" triples for example) this too uses the "Golden angle" from trainworld

FC

This shell has no effect on planes, it only has a couple of uses one is it forms a great
distraction fire alot of these shells into the air and then have a mate launch a spread
of torps from nearby you alot of people will have trouble spotting the torps through
the flashes of the FC shells. The other use is for celebrating a milestone for example
your 1000th kill or getting a new ship type.

Guns

Gun XP

First gun XP is determined simply by the size of the barrel (ie 8" gives more XP than
6") the range at which the damage was done (long range = more XP) and the size
difference of the ships (shooting bigger ships is more XP than shooting smaller
ships) from this we have a better idea of what guns are good for our ships

Spread

The spread on your guns is a hidden factor of the guns and hence each gun will
have its own accuracy which you will learn by trial and error however I have noticed
that single barrel guns spread less on average than multi barrels.

Angles

The angle of your gun will affect the amount of damage you do max range for guns
is at 45-55 degrees (however if your gun doesnt go this high the max range will be
at the max angle) any angle above about 50 degrees is called high angle.

Angles between 0-15 degrees are best for Belt hits (green hits) they will do almost
max damage at 15 degrees and they will do slightly more the closer the opponent
gets

Angles greater than 35 degrees are best for Deck hits (white hits) they will do
almost max damage at 35 degrees the damage will increase until about 60 degrees
at which your ship is now high angling for the maximum damage and armor
penetration

Angles between 15-35 degrees are not the best for any type of shot both your deck
and belt hits will do reduced damage and a smaller amount of armor will completely
negate your volleys if this occurs either increase your range to the deck hitting
range or close and go for the belt dont stick at these angles any longer than you
have to. Note that most BB guns are stuck in this angle range so you will never do
full damage on your deck hits but you should still keep at close to max range unless
your guns are doing very low damage as other BB's will kill you very quick if you try
to close. Note also that the lower the angle in this range the less damage you will
do on deck and the more you will do on belt.

German players especially should note these angles as with ships like the Prinz
Eugen and the P Project which far outrange other CA's when the opponent closes
with you to fire upon you, your guns will be at 23-24 degrees whereas your
opponents guns will be at 40-50 or even higher angles and hence you will be doing
far reduced damage and they will be doing max damage.

  Index

  • Re : Guide to Guns and Ammo

    11. 03. 2010 09:15

Evictus
THAnks FOR the TIps man its realy effective....

  • Re : Guide to Guns and Ammo

    10. 30. 2010 07:28

Kr1egmarine
Thanks for the angle explanation. I had always wondered why 15-30 degree hits did very little.

  • Re : Guide to Guns and Ammo

    10. 24. 2010 06:27

N30061983
Rec

  • Re : Guide to Guns and Ammo

    10. 23. 2010 09:36

Atillius
Great work....really answered a ton on my questions. Thanks!

  • Re : Guide to Guns and Ammo

    01. 05. 2010 19:33

felipedino
Sorry i don큧 undersantd

  • Re : Guide to Guns and Ammo

    01. 05. 2010 15:39

aztechunter
Great guide!

  • Re : Guide to Guns and Ammo

    12. 06. 2009 04:55

LucMcCloud
definitely a good guide, learned a few things myself ^^

  • Re : Guide to Guns and Ammo

    12. 05. 2009 22:19

darklordsky1
this is a very helpful guide i was looking for what was the use of the shells cause i didnt
quite understand the tutorial since it was to fast

  • Re : Guide to Guns and Ammo

    11. 26. 2009 21:53

amen1225
good job, very helpful, thanks.

  • Re : Guide to Guns and Ammo

    11. 26. 2009 08:34

animal083
great guide thx for taking the time to write it.
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