Some of these setups take a small amount of practice and some of these are just obscure. Think outside of the box.
Emden - Level 28 Best Engine: CL Engine IV (Heavy) Best FCS: CL Aiming FCS II Best R slot weapons: -lvl 42 X2 5"/61 KM 40 A Best T slot Weapon: Lv 25 x2 5.9"/48 TBK SK C/36-T D (Load only AA shells)
I put the x2 5.9"s on only for the added amount of range in AA you get out of the 5.9's. Takes a bit of practice and should only be used in less pressure situations, seeing as how switching from one gun to the other with a wave comming at you can miss a few key planes. The other reason for it to is, it packs a decent punch. So once you've become accostumed to seeing planes and have a some what ok idea of what planes are harder to shoot down(like those damn gold planes), you can switch and pummel them.
Another set up idea I've worked with and has done me well is with the z31.
R slots Bow Lv 25 x2 5.9"/48 TBK SK C/36-T L Stern Lv 22 x1 5.9"/48 TBK SK C/36s L
I generally arm the guns with lights. Keep in mind you'll only be able to pack 2 binds of any amunition in the Bow(front) guns. with the stern(back) 3 guns, you can pack up to 4 binds. I split the 4 binds as 3 lights and 1 AA.(magic angle for the 5.9"'s is 28)
With the z99, I had a funky set up that did a decent bit of damage, nothing spectacular. but, if you wanted to keep people guessing, here's a strange setup for you.
FCS Auto(in order to rapidly switch between R then T fast enough and keep accurate, auto is essential for this setup. Unless you have sat and practiced this set up for hours and hours and hours and have gotten it down pat.) R's Lv 23 x2 5.9"/48 TBK SK C/36-T L T's Lv 22 x1 5.9"/48 TBK SK C/36s L
Switch this over to gradual fire and you've got a roving machine gun on your hands.
For the admiral hipper, If I'm not going GB with it or have gotten sick of being rushed. I usually put x3 5.9's on it. You'd think that having smaller guns on a bigger ship would do less damage, but if you think about it. why are you not aloud to put 8" barrels on a BB? You get mad crits out of a x3 5.9" on a hipper and still have competitive range.
For those who have enjoyed the snipping power as well as the reatreating defense of the z31 and have reached level 53, I suggest this setup for the Kburg.
FCS Aiming R slot(bow) Lv 53 x2 11"/52 SK C/28-s HE Lights(Keep in mind the FCS will struggle to give the shell its' max capacity, but none the less a fun setup) R slot(stern) Lv 31 x3 5.9"/60 SK C/25 D HE Normals T slot there is multiple configurations you can have with this, AA is a joke on the KBurg, so Torps if anything at all is the only one you should go for. there are two slots on either side of the ship. Depending on how you "wish" to play. Either with max capacity or flexability, you should either way only have 2 Lv 26 x 2 Torpedo21" G7e T2 Launcher at any given time, Max capacity; This concept of set up requires you to pack both of your torp luanchers on either the port(left) or starbird(right) side of the ship. Flexibility; This concept of setup requires you to pack one of your torp luanchers on either side of your ship.
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