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  • KM CV guide

    06. 28. 2007 14:39

lordsaxon
Ok, so you picked KM, and want to play a carrier!
First off, you will get to use 4 different ships, although you may only have 3
in harbor (one is a remodel).
Following the Hipper CA line, you get the Seyditz at lvl 55. Next ship is the Graf
Zeppelin at level 67, which you can remodel into the GZII at level 80. The last CV is
the Europa, currently at lvl 98.
Alot of players say go BB first, and make a 2nd BO to be the CV ship-line captain. I
went CV first with no problems; it's a personal choice. I think it's a good idea if you
accidentally leveled a BO with low potential and are having a frustrating time seeing
shells.

By the time you get to Seyditz, you will need:

3 Fighter pilots (rookie->fighter at lvl 40)
2 Divebomber pilots (rookie->DBer at lvl 46)
1 Torpedo pilot (rookie->TBer at lvl 48)

Optional:
1 Medic (2nd seaman->medic lvl 25)
1-2 more fighters
1 seaman

They are separate branches on the sailor tree, unlike the US and UK (which
they upgrade TB->DB)
Base stats for all should be minimum 11 aircraft 11 fighter or bomber. Also, all sailors
help if they have good repair or restore (min.+10).
Medic needs best potential (+15) and good repair/restore.
Seaman needs well rounded ( the original 14.10.10.10.....sailors are great)

First CV: Seyditz cost 2.4 million creds! Save up.
Good for shared XP games and CV hunts
Can mount very good AA or self-defense guns.
Low on plane space, best set-up is about 2/3 plane space as fighters.
Pack some belt/deck (.4 inch) 6-10 bulk and rest bulge. This will minimize crew death
from cannon/bomb/torp fire.
If you dont want to use AA/guns, put the seaman/medic/restorers in gun slots.
Dont forget torps/bombs; carry your # of planes X 3 (so 5 DB's I'd load 15 bombs)
You may want to load X4 bombs if you plan on playing alot of CV hunt; this is only
game mode I've ever run out of ammo. Don't forget guns in CV hunt.


When loading the planes to launch, I used a 4/3 or 2/2/3 set-up. Loading a single
pilot to 7 planes takes alot longer, and you risk losing 1/4 of your total planes if that
sortie goes down!
So I would have 2 pairs of fighters to kill enemy scouts.. don't send them to attack
enemy fighters until you get to tier 2 planes. Being so slow, you have to keep an
eye out so you can intercept enemy bombers early.
Most important thing about Seyditz is LEARNING how to keep your planes alive
(lowering them to draw enemy fighters into friendly AAW, lower them manually when
returning etc. etc.) Baby-sit your planes now when you need to, and it will make you
a better CV user later!

When you finally get to GrafZeppelin at level 67, you should have a very good
handle on playing CV. You also should have no problem buying it since CV pays a
TON of credits. Remember to rotate your pilots as they level, so they all get to the
tier 2 planes at the same time. You can only load the planes that your lowest pilot
on board can use, or don't bother carrying him.
Graf has very decent plane space
Very good gun slots
Use the same armor as Seyditz
On graf I went with 4 fighter pilots and 2 DB, or 3Ftr/2DB/1TB. When loading planes
I used a 4/4 , 4/4, 3/5 method; That gets you 8 fighters out on the first round, then
8 DBers, then 3 more fighters and a wave of 5 TB's. Of course battle situations may
require you to switch types of planes up; but generally don't load a full 8 on one
pilot, it takes too long.

At level 80 you can remodel the Graf; you won't be able to buy another and have
both in your harbor.
The Graf2 has a pretty useless gun suite; definitely go restorer/medic/seaman in
these 2 slots.
Same armor style to prevent crew death, same plane and ammo load (2/3 of total
space as fighters, and X3 bombs for each bomber plane.)
I used a 3/3/3 or a 4/5, but by the time you're here you don't need me to tell you
how to get things working good!

Europa is hardly worth the grind, as you still only have 7 support slots, and just one
more launch.
It does have some "fun" gun slots to play around with, especially for CV games.In
GB, if you are playing CV right, micro-managing 3-6 flights of planes, you dont
have time to be an AA boat.

Any additions, questions or complaints let me know.





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  • Re : KM CV guide

    05. 06. 2008 13:59

CWinters
By the time i get the GZ shoudl i buy it even that my FT are tier 1?

  • Re : KM CV guide

    05. 05. 2008 22:13

Ispano106
ty bro, very useful.

  • Re : KM CV guide

    04. 27. 2008 12:28

lordsaxon
And you will still find yourself losing horribly, no matter how good the fighter cover.

Keeping your BB's unscouted and unharmed by bombers means squat when the BB
still fail to advance and attack.

Not being able to score any attack on a CV5 is foolish for normal games.

  • Re : KM CV guide

    04. 26. 2008 22:37

bellylint
Well...........this is a very good guide great info.....and excellent advice.
I already grinded to Europa and that drove me nuts. To get to my point i ran a 3 fp 3db
set up for a while then when i got gz2 acquired 1 more fp..... I kinda felt that Tb (as
fun as it is) was not near as productive as Db's........After I hit Europa I sold my three
Db's and aquired 3 fp's giving me an entire Fp Based cv............With the amount of Fp's
I launch I can literally dominate anything on my side of the map and prevent any chance of
myself or any of my teammate's from being bombed. It is not as fun as it is having bombers
but I find that I win more often in this setup then I did with bombers.



Current Setup
7 Fp's (101,100,97,97,94,94,93)
1 Medic (lvl'd late but is +15)
1(neut bo lvl'n up)

  • Re : KM CV guide

    04. 23. 2008 18:26

wiggleskilla
stats dont matter on KM, their so damn overpowered it's not even funny, i emo myself
everytime their t2's kill my level 90 t3's :(

  • Re : KM CV guide

    04. 23. 2008 16:04

lordsaxon
no, class him on time for those upgrades.

  • Re : KM CV guide

    04. 22. 2008 05:53

P987045
should i promote rookie pilots after they reach 50lvl? Is pilot reach the 50 lvl than
will more powerful?

  • Re : KM CV guide

    04. 11. 2008 21:17

Nicman07
good guide and i think i might go km cv be4 us cv's after all

  • Re : KM CV guide

    04. 07. 2008 16:59

lordsaxon
P987 - read the guide! "
3 Fighter pilots (rookie->fighter at lvl 40)
2 Divebomber pilots (rookie->DBer at lvl 46)
1 Torpedo pilot (rookie->TBer at lvl 48) "

looks like you need 2 more pilots.

xawam - you can power-level a neut to 55 and get the Seyditz, and he will be fine.
After all, all the guns you use on CV dont need long guidelines. IF you try to use him
to level on a PCA or PCL or PBB (which CV BO can use) he will be horrible.

  • Re : KM CV guide

    04. 07. 2008 06:26

Xawamuraki
what about if i use a neut sailor n level it up until he can use carrier..
those the Bridge officer will be good?? or no??
or it is better to play it from begining??