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  • Waiting Room (Axis vs. Allies)

    04. 11. 2008 12:02

imortalking
What I propose, is instead of attempting to have host controlled Axis Vs. Allies
Games...
----In the center of Area 7 should be a PERMANENT waiting room.----
it never goes down (even when nobody is online)
it comes back up instantly when the servers are back online
basically... if a player anywhere can see area 7, he should see this waiting room
with varying ammounts of people inside (depending on player traffic at the time)

This "Waiting Room" will collect players, and it will automatically distinguish between
whether you are Axis (KM-IJN) or Ally (US-UK) and furthermore it will tag you with
what respective class and class number you are (CV-2... BB-4... CA-1)
Once you join the room and receive your designations the "waiting room" will
automatically begin a timer for how long you have been inside the waiting room.

So if you join this room and you are a US BB-5, it will wait for any Axis BB-5 to join
the waiting room and it will "band" the two of you together. Players who have been
waiting for longer ammounts of time will receive presidence over players who have
just joined.

Once you have a partner to cancell out your presence in the game, this waiting room
will begin dumping "banded" players into rooms that it will automattically open
(these rooms could even be invisible from the area 7 area because you wont be able
to join them without first going thru the waiting room, or perhaps the waiting room
could open them inside area 12, but have them locked so players can see how many
games are up at the moment to decide if they want to join the waiting room)

The waiting room will automatcally open-fill-autobalance-start GB style games with 6
CV's 14 BB's and any ammount of smaller supports ships up to a max player
ammount allowed in the game (i.e. 48)

Players will have absolutely no controll over how the games are setup, what maps
are played, who is playing with who... the only form of control a player will have is to
leave the waiting room (if he has a partner at that point that partner should receive
full credit for the ammount of time he had been waiting in the game instead of
starting over a new clock)

I imagine A waiting room in the middle of area 7 buzzing with joining ships of all
ranks constantly sending huge chunks of 20-40 players out all at one time to play
and then old Axis Vs. Allies games ending and the waiting room jumping back up in
population...

there is a chance that the ratio of Axis to Allies players online at the moment will be
unbalanced therefor making one side have to wait a bit longer than the other, But
that is what the timer is for. to make sure nobody has to wait an outrageous
ammount of time to play the game just because no good matches come along.

It would be really nice to see the old enemies back at it again instead of a slew of
mixed ships going at it... It would be much easier to explain whats going on to
people who are interested in the game but do not play... It would reveal balancing
issues between the 2 Powers that could be looked at and corrected... I firmly beleive
it would increase play time... In addition I think it would make the game much more
enjoyable and intense...

I know that there are 15 or so Axis.Vs.Allies posts already up, some with decent
ammounts of detail... i read them all. But none have this sort of balancing tool
suggested and I beleive that this sort of mechanism would really make this
gametype come alive. But none-the-less, let the Flames begin... just please keep in
mind, im not doing this for points... im like level 3 after a year and a half or so.

Thanks for your time in reading this, and any positive feedback or constructive
critism you might leave!
-imortalking



  Index

  • Re : Waiting Room (Axis vs. Allies)

    04. 11. 2008 16:49

imortalking
thats not axis versus allies

  • Re : Waiting Room (Axis vs. Allies)

    04. 11. 2008 16:48

ReapR
id have to say that is a little to complicated especialy when they try to implament it
into the game... anotherwords too much progaming

  • Re : Waiting Room (Axis vs. Allies)

    04. 11. 2008 14:35

imortalking
I don't think its all that complicated... the only thing they need to put in that isnt
already in the game is the waiting room and the AI that controls it

its pretty much just an auto balance system that can also determine which nation
you are and that will do the balance without human intervention and will pick from a
pool of players waiting to play.

It just waits untill enough balanced players from the two respective sides are qued
to play and then it throws them into a game without being told to, and starts the
game for them.

and if the axis have such an overbearing atvantage over the allies then the balance
system should either take that into consideration while balancing players and adjust
accordingly, or the balance issues should be fixxed.

the origional post is ALOT to read which I guess could contribute to why people find
it over complicated, but really if you break it down to what it really is... its not all that
complex.

  • Re : Waiting Room (Axis vs. Allies)

    04. 11. 2008 14:21

fFoxfire
Axis Vs Allies is Fail

+ on Axis
Best Fighters
Better CV's
Out Range Allies
Better Torps

+ on Allies
Best Armor
Best Shell Dmg
Most Balanced
Biggest Varity of BB's

I've even hosted these games Axis usually wins by the 1st 5 mins whats usualy left
are BB 4 5's and CV's on allies and lesser ships good idea not no Rec from me

-Fox

  • Re : Waiting Room (Axis vs. Allies)

    04. 11. 2008 13:53

ArcturusV
Risk of sounding like a "Me Too" person here...

But your suggestion is unneccessarily complex. It does several things that right now,
don't exist in Navy Field. Meaning this one suggestion would need A LOT of
programming to get working.

For minimal reward.

Look at things they have done in the game. Look at mechanics that already exist
and could realistically be used for what you want to do with minimal shenanigans.

The idea of just having a room type (Like the CV, CA/BB, or FF/DD) for Axis and Allies
seems to be the simplest method. And the only one likely to be implemented.

  • Re : Waiting Room (Axis vs. Allies)

    04. 11. 2008 13:48

ne3o
yea i didnt read all of it but...

make a normal room
called AxisvsAllies

then TRY to bal
then your problem might be sloved

  • Re : Waiting Room (Axis vs. Allies)

    04. 11. 2008 13:25

CJMyo
I think its an interesting idea...

...but frankly I'd like you to convince me that this isn't needlessly complicated. Whats
wrong with just a pre-defined Axis vs Allies gametype which can be set up at will?

  • Re : Waiting Room (Axis vs. Allies)

    04. 11. 2008 12:15

Alyx
I stopped reading halfway through the 2nd paragraph.....

Wouldn't it be easier to predefined game type of Axis Vs Allies with a 10bb 4cv limit or
something?
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