Community - Forum - View old data

Categories :  

Tip and Tactics

  Index

  • new accuracy cap?

    09. 29. 2010 03:36

mszutyanyi2
Anybody knows what is the formula for the new accuracy cap? One of the older patch changed
it and we can't use debugviewer anymore. How can we test it? Is there any test to figure
it out? Any idea?
  Index

  • Re : new accuracy cap?

    10. 05. 2010 03:04

mszutyanyi2
The method for figure out the new accuracy cap formula.

My assumption is that the equation of the new accuracy cap is still linear. The
old formula for accuracy was from adalbert’s guide:
4706 * (lvl of gunners) + 1000000.
The base constant (1m) or/and the multiplier factor (4706) would be
changed. If the curve is still linear we need to have at least 2 data points to
fit a linear. Evidently when we have more data points that we have smaller
errors. So we have to find out the accuracy cap at least 2 different lvl. And
this point where the problems starts. How could we measure exactly the accuracy
cap at lvl? I have an idea, but maybe it is wrong. Imagine we have 2 BVE
gunners, one of them is lvl60 and the other is lvl120. Make sure every one of
them reached the new accuracy cap (should be UK elite acc gunner, with tons of
vets). My idea for figure out the exact accuracy cap at level is the following:
1, shot with the gunner and take a screenshot on the splash. Connect the impact
markers to the centroid of the polygon. Do it at least 10 times and
calculate the average distance of impact markers from the centroid of polygon. Calculate
the mean distance and the standard deviation. Make a note of the true accuracy ability of
the gunner.
2, reduce recruits and/or burn some experts and repeat 1,
3, repeat 2, untill the average distance of impact markers from the centroid of polygon
starts to grown.

When this mean distance of impact markers from the centroid of polygon starts drastically
growning we have found the new accuracy cap at this lvl. Do it with lvl60 and lvl120, and
fit a linear to the points and we will get the new multiplier factor and the new base
constant.
If we would have 3 different lvl gunners, and do this method, we can test the
linearity of the accuracy cap.

Am i right? Please share me your opinion about this. What is the weakest point in this method?

I’m sure this method require too much time, but i have some free time for this experiment.

I know my english grammar is terrible, please forgive me. I hope you understand
what i wanted to say.

Regards,
Mark

  • Re : new accuracy cap?

    10. 04. 2010 08:47

Pegleg85
Thanks very much for that example. Now I understand a case where that is relevant.

  • Re : new accuracy cap?

    10. 04. 2010 06:11

mszutyanyi2
peglet85:
In this picture you can see a standard 11acc, 11rel BVE gunner (classed on time) at
lvl120. It has now 2.42m true accuracy ability and 5.4m true reload ability. If i shave
off the 67 recruits and 114 experts (108vet,700exp left) he will have: 1.8m true accuracy
ability and 4m true reload ability. As you can see the accuracy goes below the
hypothetical new accuracy cap while the reload still much above the 2.6m cap.



texture08:
I think your gunner will hit the acc cap earlier if he is full BVE. This is why I would
like to
test the new accuracy cap.

somebody teach me how could i post a picture, thanks.

  • Re : new accuracy cap?

    10. 03. 2010 23:02

texture08
The old acc-cap is 1566k trueability for lvl120. I dont know where to put the
10% (maybe 20% like reload) in the formula, but the highest possible new
acc-cap (1566 x 1.2) is 1878k trueability

so if my uk gunners are 11base acc (class it as reload gunner)

i need to be over 110lv to reach the cap?

omg

  • Re : new accuracy cap?

    10. 01. 2010 07:07

Pegleg85
mszutyanyi2 - I guess I can see how that might be possible with the strange UK gunner
system (reload vs acc). Can you show a sailor scenario where recruit trimming would
hit the level-based accuracy cap before it hit the reload cap?

My bias (I could be wrong) is that you hit the reload cap much later than you hit and
exceed your level-based accuracy cap. I would be interested to see a real scenario
where that was not the case.

  • Re : new accuracy cap?

    09. 30. 2010 14:23

mszutyanyi2
g06101981: You are right, i am who bought your lvl120 gunners. I bought they because i
want to figure out the exact accuracy formula. They will be one of my test mice. :) I
tested the new reload cap later. It is 2.6million reload true ability.

Pegleg85: "If you are looking to optimize your level 110 gunner, then you will remove
recruits such
that you are just above the reload cap, not the acc cap. Thus acc cap is hardly relevant."
It is not right in all cases. I prefer UK reload gunners, because at lvl120 you can shave
off more recruits and experts than the other nation lvl120 gunners (or UK acc gunners).
And this case, you have to know the accuracy cap, because you have much less accuracy true
ability.

  • Re : new accuracy cap?

    09. 30. 2010 08:40

g06101981
Hi mszutyanyi2,

you are that guy who purchased my UK lvl120 rel-gunners, right?
The old acc-cap is 1566k trueability for lvl120. I dont know where to put the
10% (maybe 20% like reload) in the formula, but the highest possible new
acc-cap (1566 x 1.2) is 1878k trueability. The acc-trueability for your (my old) UK
rel-gunners is around 2400k.

  • Re : new accuracy cap?

    09. 30. 2010 07:17

Pegleg85
The new accuracy cap is "known". As you know the accuracy cap is determined as a
function of sailor level as well as sailor true accuracy ability.

The caps on reload and acc had been increased by 10%. So people estimate the new
accuracy cap is 10% higher true accuracy ability than is listed in the Adalbert's guide.

Reload requires 20% more true ability to get that extra 10% reduction in reload time.

Richard didn't care to answer more completely because the acc cap, since it is set by
level, really becomes irrelevant once your sailor gets to bb level as most gunners are at
the acc cap by BB1 or BB2 level. At that point the only way to increase your accuracy is
to level up.

If you are looking to optimize your level 110 gunner, then you will remove recruits such
that you are just above the reload cap, not the acc cap. Thus acc cap is hardly relevant.

  • Re : new accuracy cap?

    09. 29. 2010 12:13

normpearii
One way to find the accuracy cap is to calculate the gunners true ability every level near
the cap and when the gunners stop improving as quickly is about where the accuracy cap is.

Either way, this or the formula, its not exact but close. Only way to really find the true
numbers is SDE release them to us. But that isn't happening any time soon.

  • Re : new accuracy cap?

    09. 29. 2010 11:49

Cracko
I sent you a PM.
1 2 3