So, yeah. I've been playing low level KM ships lately. And the results have been odd.
1) Why are the only mentions of those semi-high angle(!) 5.9" guns in 4 year old posts? I was not expecting these guns at all. Of course, the lack of a proper Atlanta clone means you can't go completely crazy with them...
2) Why does the D40 have so little displacement? Those 6.75s are tempting, but so hard to use at-level...
3) The K-berg can fit dual 8" N with 3 binds? Insanity! Though the best I did with it was ~14.5k in a blitz. =/ It's also a vaguely Agano-like ship. Worse in that the guns (aside, maybe, from the 8s) don't hit as hard, and it doesn't have many scouts. But it's slimmer, faster, and the CL2 FCS is nice...
4) Is it me, or do the second set of 6.75s (all of them) range the first set of 8s?
5) How do you deal with the limited ammo with so many setups? (5.9s on the kberg only give 3 binds. And then 5.9s or 8s on the mpro...)
6) Is the M Project actually an upgrade? Slower, worse FCS, smaller gunspace makes for more limited gun choices... I guess being able to mount (rather limited) AA is nice?
7) What are the triple 5.3" (premium) guns for? They seem to bounce off of ships more easily than the 5.9s, but are lighter and fire faster. It seems like the 5.9s are better for the Bayern, but the 5.3s would ideally be used there...
8) Why are the Moltke guns more than 10 levels lower than the ship? Some sort of stealth bonus? (Ignoring that they'll have bad spread for a *long* time)
9) Deutschland or Admiral Hipper? Just kidding -- I'm running 2 BOs. But is there any silliness with the various sets of 11" guns I should be aware of? (Aside, maybe, from using second set Ls with limited firepower/ammo on the BB1s)
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