I've tried several armor setups for the O2 and I found none satisfactory. Even if you "ghost" your crew, the O2 cannot take any significant amount of armor. I also tried ghosting the crew and removing the aft turret and putting as much deck as it could take. The result was, imo, a slow, (now) underpowered, and still armor-weak BB3
Suggestion: as much bulge as you can add without losing a knot, or perhaps losing JUST one knot. Enjoy the farming powers of the O2.
O2 is a raider ship, us it as such. Race, sling-shoot a couple of salvoes and fall back. Also, you could use another engie in there, he'll help with OH time first and then with raw speed.
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