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  • New Battlemap

    12. 23. 2010 20:15

Lucw1990
This is some suggestion i have in mind when I watch History Channel this week, why
dont we make new maps? I have some suggestions or three suggestions for blitz
exspecially.

First is a map with some shallow spots like sandy deltas which will make heavy ships
like CA and above slows down or bogged up while allowing lighter ships to pass
through unharm. Other features is torping on this shallow spots is impossible. (idea
taken from Pacific war in WW2)

Another map in mind is King of the hill style map. There will be an island at the
centre of the map and the first ship from the side will own the island automaticly.
The island can be cresent shape, semi ring, larg island with penisular or anything but
it will have real coastal defense batteries, real minefield and fake port. The team
that can defend the island from the other team in like 5-8 minutes win the game or
the first team to wipe out the other team win. (idea from Battle for Port Arthur,
Russo-Japanese War)

The last map I have in mind is canal battle. The idea is, the is a long land streatching
from north to south at the middle of the map with a small canal big enough for a BB
or CV to pass at a time. The idea is to creat a death trap for those impatience player
that like to rush. (idea from Suea canal and Penama canal failed attack)

Again this is just a suggestion, recomendations and commets are appriciated.
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  • Re : New Battlemap

    12. 27. 2010 14:24

rvail136
sounds interesting...

Recc'd

  • Re : New Battlemap

    12. 27. 2010 12:25

koala44202
Recc tomorrow. Used mine today. I get sick of hobbit and the bland, open waters of
NWO1. Issue is, unless its a default map, I don't see many people using it.

  • Re : New Battlemap

    12. 24. 2010 05:33

Lucw1990
Thanks lad, more comment and suggestions is appreciate

  • Re : New Battlemap

    12. 23. 2010 20:59

Baker654
Deffienly and how about Wake Island as well as Makin and Tarawa, as one of the King of the
Hill maps
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