I would have to agree with Sindher and say, bribes should not be required to get people to play. If something is given away, it should be gifts to reward the people that are playing. Which we get in the events.
Giving away the game is not a solution to the problem. The idea of the Online game is to provide entertainment that people enjoy enough to give the DEVELOPER (and all the other people involved) money. Its already awesome that I can play for free and spend money when I want to boost and buff my account.
I think, if you want more people to play, you need to add more content. Nation choices (which we are getting), a wide array of ships (which we have), and different ways to play them (there are a few but their should be ALOT more). The larger map suggestion that is on the forums is a good idea to start, but more solo game options wouldn't hurt. But for fear that this might hurt the group play a little, should not be implimented at this time. How about a convey game where one team defends the convey and the other attacks it? Maybe a room similar in concept to HA, where one team defends an island and the other team tries to take control? Maybe a Axis vs Allies room... Just a few ideas.
Giving players boosts is good in theory, however things are best enjoyed when earned and worked hard for. Besides, how many other entertainment services are free to use? There are alot, but many more require some sort of purchase. I play a Fantasy MMO has no monthly fees, but the game itself is a required purchase along with MOST of extra content, namely expansions. NF is going to incorperate this (I beleive) with the Soviet Navy and the future Italian Navy. Which is a good idea. They are here to make some money. Add if they are getting rich off of us, its because our need to compete. They are not twisting our arms.
One thing we have to consider and accept is this game style is not for everyone. WW2 Navy ships. Thats a narrower market then Fantasy games or FPS. In NavyFields current form we have (basically) four rooms that get used with frequency. Blitz, GB (GB2 and sometimes GB1), Trade rooms and Clan rooms. Only three of these provide game play in the traditional since. Of these, only two are typically available for ALL to play, as clan rooms are mostly used for recruiting, clan events and other oddities. Blitz and GBs in the basic forms are the same thing: a room that is randomly split into two teams which attack one another until one of the teams is destoyed The differences are: Ships allowed in the room and possibly a CV flagship that can targeted to enhance the odds of winning a battle room (GB2). While I happily play with only these options, I crave more diversity. Offer people more and advertise. That is how NF numbers will improve. Works with everything else in the world, like Superstores (Wallyworld), games (holy WOW!), cars (the Japanese have mastered this craft, *hats off*) and on and on and on.
My appologies for dragging this out. I just wanted to try and explain my opinions.
-DG-
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