This issue is not related to NavyField.
Nowadays, major ISP, as a part of their moronic customer policyes, use bandwidth throttling and connection shapping.
What this means? Let's start with the throttling. They sell you a 10MB connection. But for those 10MB, they thottle packets in a way that the common browsing/office stuff ports have the higher priority and reserved bw allocation. Whatever comes on some non standard port, gets throttled with a variable priority.
The second, and more important tho, is the shapping. ISP Shapping is intended to prevent P2P traffic. This works in a very simple way, when your host address receives A LOT of packets from a single destination (NF Servers) it's marked as some undesired traffic and they decide to drop random packets. Theres when you join any room with a few players on it, and you are supposed to receive all kind of packets from the server side (ships, names, titles, position, etc), but instead of that, you stay there with a few ships loaded and nothing else happens.
This issue is a true annoyance, NF should consider rework some portions of the NF protocol due that this shapping policy is about to get legally allowed to all ISPs (right now it's on a grey legal area) and joining a room with other 20 people on it will be a pain in the a$$
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