How would you have done it?
When the closed testing team got to balance SN, our BB1 that we got from SDE was this ship. Originally, it could use the BB2 trip 12" guns, take 2 full salvos from a yamato and live. Neither of those would work on NFNA due to following reasons: 1. All NFNA BB1s excluding the yet to be balanced French BB1s have similar ranges, while KM BB1s had slightly more. Giving a SN more range than KM in any tier was decided to be unfair to KM, thus all properly balanced SN BBs should have around the second best range of their tier. The BB1's sets of level 61" 12" guns have more range than all the UK, US, and IJN BB1s with their at level guns; the Kongo with 14"s has similar range. 2. All BB1s have high submergence value and low DP on NFNA. But no properly balanced BB1 could take a full BB5 salvo and survive. In fact, the Yamato does a 53k salvo, while the SY does a 54k salvo according to richardphat's tests. The Ap could originally survive 2 full salvos from a Yamato due to it's insane submergence value. Combined with small size, it would be close to impossible to kill.
When we were balancing, we thought about giving the BB1 a set of trip guns, that would have worked due to the fact that SN has 5 sets of trip guns, but 3 of those 5 have the same ammunition and have BB3/4 ranges; changing the range of those so they would work on BB2-4 would be a nightmare. A range change for 1 gunset+ammo takes SDE around 4 hours. The other 2 trip gunsets were for the Gangut and the Izmail; the Izmail 14" guns weighted over 2,600 tons, and the Izmail's displacement, OH ratio, and Engine was adjusted according to that by SDE. Changing those guns to work on both the Gangut and the Izmail would make 2 more or less identical ships while significantly increase the workload to balance ships that were more or less already balanced.
I also buffed the reload and the accuracy of the BB1 guns; you have to take into account that all BB1 guns have horrible accuracy until your gunners are a higher level. Further increasing the reload speed of these guns to below would unbalance the BB2s, as a BB2 with these BB1 guns could OH at ~49kn, while putting out double the DPS of the Ap. Increasing the damage would have the same result.
To make up for the lack of anything useful on the SN BB1, T slots for AA was buffed, BB2s were left slightly more overpowered than I'd like, and the level was increased so the XP gain in GB and Blitz would be higher during the latter levels of this grind to the BB2s.
If you are still not satisfied with the balance of the SN BB1, you're free to make a thread on the test server discussion, where SN balance is still ongoing. There is a fair chance that the BB1 may get another accuracy and reload buff in the future.
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