SiriusA
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So i heard you are interested in driving a Soviet Carrier? Well heres a guide to help you along the way,first,heres some info on the pilot pecking order:
Fighters: US>KM=MN>SN>UK=IJN: Soviet fighters get 1+ extra fighter growth when classed as fighter at lvl 40 which makes them a bit better than UK and IJN.
Dive Bombers: SN>>KM>US>IJN>UK: Soviet Pilots get 2+ Bomber Growth when classed as National Sailor,1+ When classed as special forces,and 1+ when classed as Dive Bomber.
Torp Bombers: UK>IJN>SN>US=MN=KM: Soviet Torp Bombers get the same national and special forces classing bonuses as the SN DB's do...
Now,for the planes:
SN Fighters are the slowest of the pack (SLIGHTLY slower than UK) and get slightly more firepower at T2 and T3 levels (No SN T4's yet)
SN Dive Bombers do decent damage and their fuel is better than KM's (Both Bomb damage and fuel are worse than MN,but MN is gonna get nerfed eventually...) though SN bombers are eventually gonna be buffed up to have slightly more damage than IJN DB's.
SN TB's are currently okay,but they're gonna get nerfed down to much worse than even KM as far as damage goes,so getting SN TB's seems pretty pointless at this point.
Now for Pilot Setups,Please,for the love of god,DON'T level too few pilots to where you end up loading 9 Dive Bombers on 1 pilot in your CV4,also,please use only 2 types of pilots on your CV's (Or even 1 if your in a CV2/3) heres some pilot setups you may wanna use:
5 Fighters/3 Dive Bombers: A well balanced setup,reason why i recommend this over 4/4 is because Bombers work better in 3's than in 2's (Though 2's still work FAR better than 1's...) 2 Fighters/6 Dive Bombers: WARNING! Use this setup at your own risk,it'll allow you to Bomb quicker,but be very careful of fighters and AA (Please don't borderhump though)
Of Course,you can use something like 6/2 or even 4/4 and still be effective with it :)
Now,heres the ships your gonna be working with:
Komsomolets: Lvl 55 DP: 12900 Aircraft Space: 3700 Aircraft Launch: 7 R-Slots: 40 x 4 Cost: 1852200 Credits Sailor Slots: 8 (1 BO,2 Gun,5 Support)
This is your first SN CV,be sure to conserve your planes,because everyone and their mothers run either a US PCV with Mustangs,a 60 Knot Moltke/Mandel,or both,you can put HH on the R Slots to ward off subs (For some reason or another,angus didn't buff them)
Project 71: Lvl 67 DP: 16900 Aircraft Space: 5440 Aircraft Launch: 8 R-Slots: 84 x 4,73 x 8 Cost: 3274800 Credits Sailor Slots: 9 (1 BO,2 Gun,6 Support)
Now you have access to a very sexy ship,you have quite a few more planes than before,but still wanna be careful with them,and if your part of the school of thought that advocates putting guns on your CV,from here on out your gonna love SN,use 3.9" Minizini to kill small ships and surfaced subs and/or AA those pesky high lvl Fighters buzzing around you,6" Pattern 1892 (Dual's on Inner R-Slots,Singles on outer) to gun down bigger ships or even CV's if your in a CV Select Room,or HH if you feel Subs are the biggest threat.
Project 72: Lvl 84 DP: 21130 Aircraft Space: 7800 Aircraft Launch: 9 R-Slots: 84 x 8,73 x 8 Cost: 5037500 Credits Sailor Slots: 10 (1 BO,2 Gun,7 Support)
By now you should have T3 Fighters and T2 Bombers,increasing your support and offensive capabilites,and if your fighters are BVE they should be able to go toe to toe with other fighters of similar or slightly higher levels (Beware of US T4's though) you still have very good gun slots if thats how you roll.
Korstomitnova: Lvl 100 DP: 24100 Aircraft Space: 9700 Aircraft Launch: 10 R-Slots: 84 x 14 Cost: 7127500 Credits Sailor Slots: 11 (1 BO,2 Gun,8 Support)
Your Fighters should be high enough lvl to compete with almost everything out there (Providing their BVE of course) the ship is a BIG TARGET,and,considering its very slow like all other SN CV's (I'm sure you figured that out by now),it's not very ideal for dodging bombers,it's probably safe to deem this Shinano the 2nd....
Project 69AV: Lvl 97 DP: 27000 Aircraft Space: 11700 Aircraft Launch: 11 R-Slots: 84 x 8 Cost: 7 United States Dollars. Sailor Slots: 12 (1 BO,2 Gun,9 Support)
For 7 Gringo Dollars,you get 1 more launch and 2000 More Plane Space than CV5 3 levels earlier (Angus!!!!!!!!!!!!!!1!!111111!11!1111!!!!111!1!1)
Tsar: Lvl 120 DP: 33000 Aircraft Space: 14000 Aircraft Launch: 12 R-Slots: 112 x 14 Cost: 50 Million Credits,20 Million Points Sailor Slots: 12 (1 BO,2 Gun,9 Supports)
SDE sure picked a great name for the SN CV6,if you like big guns on your CV's,you're gonna jizz your pants at this thing.
Am i missing any crucial info? Did i get something wrong? Lemme know
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