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  • SN CV Guide: Workers of the NavyFIELD, unite!

    04. 12. 2011 14:29

SiriusA
Guide in second Post.
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  • Re : SN CV Guide: Workers of the NavyFIELD, unite!

    04. 12. 2011 15:00

SiriusA
*Reserved just in case*

  • Re : SN CV Guide: Workers of the NavyFIELD, unite!

    04. 12. 2011 14:59

SiriusA
So i heard you are interested in driving a Soviet Carrier? Well heres a guide to help
you along the way,first,heres some info on the pilot pecking order:

Fighters: US>KM=MN>SN>UK=IJN: Soviet fighters get 1+ extra fighter growth when
classed as fighter at lvl 40 which makes them a bit better than UK and IJN.

Dive Bombers: SN>>KM>US>IJN>UK: Soviet Pilots get 2+ Bomber Growth when
classed as National Sailor,1+ When classed as special forces,and 1+ when classed as
Dive Bomber.

Torp Bombers: UK>IJN>SN>US=MN=KM: Soviet Torp Bombers get the same national
and special forces classing bonuses as the SN DB's do...

Now,for the planes:

SN Fighters are the slowest of the pack (SLIGHTLY slower than UK) and get slightly
more firepower at T2 and T3 levels (No SN T4's yet)

SN Dive Bombers do decent damage and their fuel is better than KM's (Both Bomb
damage and fuel are worse than MN,but MN is gonna get nerfed eventually...)
though SN bombers are eventually gonna be buffed up to have slightly more damage
than IJN DB's.

SN TB's are currently okay,but they're gonna get nerfed down to much worse than
even KM as far as damage goes,so getting SN TB's seems pretty pointless at this
point.

Now for Pilot Setups,Please,for the love of god,DON'T level too few pilots to where
you end up loading 9 Dive Bombers on 1 pilot in your CV4,also,please use only 2
types of pilots on your CV's (Or even 1 if your in a CV2/3) heres some pilot setups
you may wanna use:

5 Fighters/3 Dive Bombers: A well balanced setup,reason why i recommend this over
4/4 is because Bombers work better in 3's than in 2's (Though 2's still work FAR
better than 1's...)
2 Fighters/6 Dive Bombers: WARNING! Use this setup at your own risk,it'll allow you
to Bomb quicker,but be very careful of fighters and AA (Please don't borderhump
though)

Of Course,you can use something like 6/2 or even 4/4 and still be effective with it :)

Now,heres the ships your gonna be working with:

Komsomolets: Lvl 55
DP: 12900
Aircraft Space: 3700
Aircraft Launch: 7
R-Slots: 40 x 4
Cost: 1852200 Credits
Sailor Slots: 8 (1 BO,2 Gun,5 Support)

This is your first SN CV,be sure to conserve your planes,because everyone and their
mothers run either a US PCV with Mustangs,a 60 Knot Moltke/Mandel,or both,you can
put HH on the R Slots to ward off subs (For some reason or another,angus didn't buff
them)

Project 71: Lvl 67
DP: 16900
Aircraft Space: 5440
Aircraft Launch: 8
R-Slots: 84 x 4,73 x 8
Cost: 3274800 Credits
Sailor Slots: 9 (1 BO,2 Gun,6 Support)

Now you have access to a very sexy ship,you have quite a few more planes than
before,but still wanna be careful with them,and if your part of the school of thought
that advocates putting guns on your CV,from here on out your gonna love SN,use
3.9" Minizini to kill small ships and surfaced subs and/or AA those pesky high lvl
Fighters buzzing around you,6" Pattern 1892 (Dual's on Inner R-Slots,Singles on
outer) to gun down bigger ships or even CV's if your in a CV Select Room,or HH if you
feel Subs are the biggest threat.

Project 72: Lvl 84
DP: 21130
Aircraft Space: 7800
Aircraft Launch: 9
R-Slots: 84 x 8,73 x 8
Cost: 5037500 Credits
Sailor Slots: 10 (1 BO,2 Gun,7 Support)

By now you should have T3 Fighters and T2 Bombers,increasing your support and
offensive capabilites,and if your fighters are BVE they should be able to go toe to toe
with other fighters of similar or slightly higher levels (Beware of US T4's though) you
still have very good gun slots if thats how you roll.

Korstomitnova: Lvl 100
DP: 24100
Aircraft Space: 9700
Aircraft Launch: 10
R-Slots: 84 x 14
Cost: 7127500 Credits
Sailor Slots: 11 (1 BO,2 Gun,8 Support)

Your Fighters should be high enough lvl to compete with almost everything out there
(Providing their BVE of course) the ship is a BIG TARGET,and,considering its very slow
like all other SN CV's (I'm sure you figured that out by now),it's not very ideal for
dodging bombers,it's probably safe to deem this Shinano the 2nd....

Project 69AV: Lvl 97
DP: 27000
Aircraft Space: 11700
Aircraft Launch: 11
R-Slots: 84 x 8
Cost: 7 United States Dollars.
Sailor Slots: 12 (1 BO,2 Gun,9 Support)

For 7 Gringo Dollars,you get 1 more launch and 2000 More Plane Space than CV5 3
levels earlier (Angus!!!!!!!!!!!!!!1!!111111!11!1111!!!!111!1!1)

Tsar: Lvl 120
DP: 33000
Aircraft Space: 14000
Aircraft Launch: 12
R-Slots: 112 x 14
Cost: 50 Million Credits,20 Million Points
Sailor Slots: 12 (1 BO,2 Gun,9 Supports)

SDE sure picked a great name for the SN CV6,if you like big guns on your CV's,you're
gonna jizz your pants at this thing.

Am i missing any crucial info? Did i get something wrong? Lemme know
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