Ok, I admit, I learned a few things out of this. First, most of my arguments were based on my own expereinces with HH. Watching Rich, I realized that higher level gunners were firing not only a tighter salvo, but WAY faster than mine. That made a huge difference, as I feel that the long reload time is really what balances out HH and makes rapid fire but smaller caliber guns on small ships a choice worth considering. The fast reload really made it WAY out of balance. I can see why Rich feels so strongly about the over powered HH.
Secondly, something I noticed was the other players answer to the attacks, or rather the lack of an answer. The lower tier BBs (1,2,3,PBB) couldn't get a hit and succumed to several volleys of HH. But the larger BBs simply one shotted. I thought a lot about that and realized that for the most part, unless you are pretty darn good with manual, the blitz players are using auto click and shoot. Those, the lower BBs probably are still in the learning stage of shooting and couldn't compensate quick enough to shoot and hit. It would have taken several volleys that they never would get a chance to fire. This video shows what the players have been stating for quite some time: shared xp is indeed contributing to a lack of skilled play!
Its not just bad shooting either, but also selfishness and terrible ship handling. To a degree, I can understand a CV getting blasted. They are monitoring planes on the other side of the map and at times mess up. This was astounding. One CV just about drove into him while blasting another CV. Can't you hear "enemy ship in sight" or look over at you map and see a red dot on you! Worse yet is the selfish nature of players. While rich was systematically destroying a ship with FOUR salvos, two AA ships were blasting at planes ignoring him. They had to have seen it happen, as they were AAing planes right above the enemy ship! That is just outright disgusting. Obviously, the intent of those 2 ships was AA and only AA. They don't care if they win or lose the battle.
I would suggest two changes: First, increase the reload time by 50%. This would make it easier to defend against the HH only attack as it would give the defender more time to shoot. I would not change the range, as if it got shorter, it would cause a lack of balance for SS torpedos. I would not change the damage for the same reason (SS torpedo damage is high).
The second suggestion that I would make is that for teams losing a battle, I would nerf their expert gain for AA if your team loses. This would inspire AA ships to be team players and to help win the battle as opposed to not giving a s--- about what happens.
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