"1.what is the proper lv for the AA gunner to go up to moltke.
2.what is the probable gain(exp/credit/points) for a normal GB for moltke.
3.how many vets should aa gunners have or do they make a big difference?
4.what naval gun should i choose in moltke?
5.any idea about how the aa gunner be classed,on time or delay?
6.can the ship out of shell in a GB? (i have met numberous times using DDX aa)"
1. I would prefer to wait until at least lvl 60.
2. Depends on how many planes you shoot down,what types of planes,and wheter its a win or loss,but going by my expericence,a few thousand personal credits of planes killed plus a win will get me at least 10K exp,usually more than that,but i'm usually running premium,i never really payed much attention to credit or point gain since GB2 isn't exactly ideal if you really need points and credits.
3. 100 Vets will suffice.
4. Main Guns? Dual 11" L's are preferable,AA Guns? I Prefer the lvl 55 4.1 C33A,you'll run out of ammo less quicker with those than the 3.46 C32's since those reload so damn quick.
5. Class them as AA at lvl 21,never class them past that.
6. Ammo? Depends on which guns you use and if you decide to put them in the R Slots or T Slots,3.46's run out of ammo rather quickly unless you decide you place them on the R Slots in place of the 11" guns,you can get away with the 4.1's in the T Slots,the KM40's will NEED to go in the R Slots if you want to run them.
Or,in short: 3.46 T Slot - 11 Binds 35 Shells per bind = 192/193 Full Salvos 4.1 T Slot - 9 Binds 50 Shells per bind = 225 Full Salvos Infinite Ammo if you use the R Slots,however,it's much easier to manage AA in the T Slots than the R Slots.
And the GA's for the guns (Be sure to adjust them accordingly for people that actually know how to manage their planes)
3.46 GA 36 4.1 GA 33 KM40 GA 32
Also,why 9 Fighters and 9 Bombers? :)
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