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  • qusstions about KM moltke

    05. 23. 2011 03:02

LewisYoung
i jsut play us bb/cv line , but since i have 18 pilots and it's a hard time for me to lv up.
(especially no good aa ship in us exp Brooklin)so i decided to play km bb line for aa.

now i'm training KM aa gunners, here are some questions i met.

1.what is the proper lv for the AA gunner to go up to moltke.

2.what is the probable gain(exp/credit/points) for a normal GB for moltke.

3.how many vets should aa gunners have or do they make a big difference?

4.what naval gun should i choose in moltke?

5.any idea about how the aa gunner be classed,on time or delay?

6.can the ship out of shell in a GB? (i have met numberous times using DDX aa)

thank you all~
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  • Re : qusstions about KM moltke

    05. 24. 2011 00:08

Tirpirtz
18 US pilots!!!
Do you have too much time? or no other games to play? LOL

  • Re : qusstions about KM moltke

    05. 23. 2011 21:49

SiriusA
I Mean just leave them classed as AA Gunners (Don't class them any farther than
that),you should have classed them as AA no later than lvl 30,though they'll still be
usable if you class them now.

Less confusing? >.<

  • Re : qusstions about KM moltke

    05. 23. 2011 20:18

LewisYoung
@SiriusA
you mean don't class them at lv 41? then when shall i class them? they are now lv
37 ~

  • Re : qusstions about KM moltke

    05. 23. 2011 19:44

SiriusA
No Problem,also,by never classing AA Gunners,i also mean don't class them as Rapid
Fire Gunners,the extra accuracy you'll keep by not classing them past AA Gunner will be
useful,plus the gunners will be a bit lighter in weight,a good thing considering KM
Sailors eat so much Sauerkraut and Bratwursts.

  • Re : qusstions about KM moltke

    05. 23. 2011 18:35

LewisYoung
@SiriusA
thank you for all your tips and the patience ~

about the 9bomber and 9 fighter, i think i was cheated by a fleet mmember of mine,he said
if i want to play bomber/ fighter pilot only on a cv6, you have to roll each of them 9....

so i rolled and rolled, and take the time to lv them up...lol

i think i'll have them sold at about lv 100 to earn some credits and points for further game.

thank you for telling me the truth and thank you for your tips again~

  • Re : qusstions about KM moltke

    05. 23. 2011 11:41

V2CxBongRipz
You can only use 8 pilots on PCV/CV6 even though it has 9 slots.

  • Re : qusstions about KM moltke

    05. 23. 2011 07:16

SiriusA
"1.what is the proper lv for the AA gunner to go up to moltke.

2.what is the probable gain(exp/credit/points) for a normal GB for moltke.

3.how many vets should aa gunners have or do they make a big difference?

4.what naval gun should i choose in moltke?

5.any idea about how the aa gunner be classed,on time or delay?

6.can the ship out of shell in a GB? (i have met numberous times using DDX aa)"

1. I would prefer to wait until at least lvl 60.

2. Depends on how many planes you shoot down,what types of planes,and wheter
its a win or loss,but going by my expericence,a few thousand personal credits of
planes killed plus a win will get me at least 10K exp,usually more than that,but i'm
usually running premium,i never really payed much attention to credit or point gain
since GB2 isn't exactly ideal if you really need points and credits.

3. 100 Vets will suffice.

4. Main Guns? Dual 11" L's are preferable,AA Guns? I Prefer the lvl 55 4.1 C33A,you'll
run out of ammo less quicker with those than the 3.46 C32's since those reload so
damn quick.

5. Class them as AA at lvl 21,never class them past that.

6. Ammo? Depends on which guns you use and if you decide to put them in the R
Slots or T Slots,3.46's run out of ammo rather quickly unless you decide you place
them on the R Slots in place of the 11" guns,you can get away with the 4.1's in the T
Slots,the KM40's will NEED to go in the R Slots if you want to run them.

Or,in short:
3.46 T Slot - 11 Binds 35 Shells per bind = 192/193 Full Salvos
4.1 T Slot - 9 Binds 50 Shells per bind = 225 Full Salvos
Infinite Ammo if you use the R Slots,however,it's much easier to manage AA in the T
Slots than the R Slots.

And the GA's for the guns (Be sure to adjust them accordingly for people that actually
know how to manage their planes)

3.46 GA 36
4.1 GA 33
KM40 GA 32

Also,why 9 Fighters and 9 Bombers? :)

  • Re : qusstions about KM moltke

    05. 23. 2011 06:51

LewisYoung
@phantom3553
first thank you for the patience you have to ask all my questions

the sixth question is that i want to ask is whether the ammo is enough

i already have 9 fighters and 9 bombers, thank you again~

  • Re : qusstions about KM moltke

    05. 23. 2011 05:17

phantom3553
1) a good ebve level 50+ aa gunners is good enough use the level 30 aa guns, the 3.25" or
something

2)since your just going aaing, a maybe a lot of planes would do, the more plane you shoot
down the better the xp/credit/points you gain

3)a 100 vets is ok for me (cause i play for free :D), if you want to overvet go for 120+
vets, yes they do the more vet and expert the earlier you can capped (probably) your aa
gunners

4)use the stock ones (the one that came along with the moltke)

5)km aa gunners should be class on time as aa gunners at level 21

6) i really can't understand what your asking but those ddx player you met uses reload
gunners that is class rel-rel-rel for aaing and using some D guns

and btw 18 pilots? 9 fighters and 9 bombers? us got good aa ships with the right gunners
you can go aa (ddx,atlanta, omaha, brook, alaska)
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