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  • Why NF lags

    06. 04. 2011 14:37

Griallia
Have you ever played runescape?

It's not the fact that there's 200 people in 1 bank that's causing the lag ( well it kind
of is ) but the fact that the game is based on TCP.

NF is also based and built entirely on TCP for networking. TCP is built for reliable
downloading like files, pictures, ect. but it's not made for speed.

How it works is it sends a stream of data such as, rehor presses ffffffffffffffff, and it
sends it over the internet. Every now and then, it gets lost and doesn't get through. It
takes about .2 seconds for it to get lost and the client figure it this out, .2 seconds to
send back that it has to get a second copy, and .2 seconds for that copy to come through
(if it doesn't get lost again). That's about .4 seconds of freezing since the data stopped
coming. During the entire process, the game stops completely. This causes the entire game
to pause and try to process all the backuped data. Lagging isn't lagging, it's freezing.

2 things will happen.

1, You will lag like crap. This is why FPS uses their own custom networking protocols. SDE
isn't capable of doing such a feat apparently. (AA lag?)

2, You won't be able to catch up and you will crash, instantly. No warning. Just a single
dropped packet, ruining the whole system that's designed to stop everything, wait, and try
to catch up. You might be able to AA spam the enemy's flag out of the game. lol.


The only way to avoid this is to design something from scratch. It has to have these
properties.

1, Non-stop streaming. No matter if a packet is lost. It just keeps sending.
2, resyncing. a drop packet could change a game entirely. There will be a packet sent with
the data to resync the game. (T4s update?).
3, being able to detect what packet was dropped.
4, buffering up packets, so if they have to be resent, they can. If they want, they can
turn this into a HA recorder. All key presses and chat recorded, and maybe recompiled into
a movie.
  Index

  • Re : Why NF lags

    06. 04. 2011 19:00

V2CxBongRipz
"the fact that the game is based on TCP."

Hello 4 years ago :P

The other problem is NF's memory leak.

  • Re : Why NF lags

    06. 04. 2011 17:42

Sindher
Absolutely no lagg here unless the actual servers are broken.

  • Re : Why NF lags

    06. 04. 2011 17:32

Falcon91
@Devil

Look at it this way, your looking at a map. You get lost, you ask someone for directions
and you get even more lost. Then you ask someone else and they point you in the right way.

  • Re : Why NF lags

    06. 04. 2011 16:04

devildog8
maybe explain TCP to the nonsavy players

  • Re : Why NF lags

    06. 04. 2011 16:01

NX001
There could be many reasons why your computer lags. Low RAM (random access memory) , the
CPU may be to slow , or your computer is full up of junk files. Nevertheless other
programs running on the background can cause lag for you while playing navyfield.

Over time you will need buy a new computer. My old computer became too slow for
navyfield . it was a single core pentium 4 @ 2.10 Ghz with 2 Gb of Ram with winXP. i
couldnt even enjoy a single battle. Now i have a Pentium i7 quad core 2.8 Ghz with 8Gb and
Win 7 is a big difference, i dont lag anymore.

also try defrag your drive. if you feel isnt your computer being old and "slow". Submit a
new support Ticket. Please provide as much detail Tracert or Pathping information so
TeamNF can best assist you. If you have any questions or need for assistance don't
hasitate to contact them.

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