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  • make mercenaries in HA bannable

    08. 02. 2009 08:01

free3play
well basically its just not right.

so we should make mercenaries in HA bannable.

edit: like this so much i want this to be the main aspect thanks sait

imple solution to this would be to make the penalty for leaving and re signing with
other fleets increase .. also to charge a monetary fee to the person who dose it.

As an example if you leave your fleet and join a new fleet it costs you the first time
in 2 months 200K and 7 days then if you do it again the amount and time penalty
increases say to 2 weeks and 600K make it so there is a 2 or three month reset
meaning that you have to stay in a fleet or fleet less for this period before it costs
you nothing again to sign.

This way the Merc's will cost more and more and over time be harder to find as their
fees will become to much for the opposing fleets to afford. the costs of a HA will
increase having to pay for guys to not only join the fleet but to declare ...

this will also slow serial fleet jumping on a whim people will think about it more and
do it less.
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  • Re : make mercenaries in HA bannable

    08. 02. 2009 17:16

tompson12
i agree. recommended if thats how you spell it.

i also agree with preds idea. so many people come in and spy. not cool.

  • Re : make mercenaries in HA bannable

    08. 02. 2009 16:54

Preditorian
Recc'ed

Not to mention all the noobs who keep spying on the enemy fleet before the HA.

Need long cool down period to join fleet.

Need to be able to make a room in clan area that only clan members can join.

If not that then the fleet that is sending players into prep rooms should be disqualified
from HA operations for a month.

  • Re : make mercenaries in HA bannable

    08. 02. 2009 15:59

Desolate
Reccomended... Black water should not be allowed to participate in HAs

  • Re : make mercenaries in HA bannable

    08. 02. 2009 15:48

NZRogue
Agreed.

I saw a few fleetless players who all of a sudden joined up with said "Certain fleet" then
tagless again.

That is not just the occasional player who wants to play HA as stated previously - It was
recruiting en mass.

Which considering the current size of FG shouldnt be required. Agreed with Aft there
should be a "no penalty" for internal transfers but inter fleet transfers should be 2
weeks or more.

Mind you even that wouldnt work, it would just require better planning ^^

Dissapointing

  • Re : make mercenaries in HA bannable

    08. 02. 2009 15:20

brimal_rage
not having something like this just completely goes against HA among other events. its
suppose to be Fleet vs Fleet, not whoever-the-fark-can-recuirt-the-most for their event.
recommendedddddededdd x 2

  • Re : make mercenaries in HA bannable

    08. 02. 2009 15:19

shaggs
What is wrong with mercenaries again?

  • Re : make mercenaries in HA bannable

    08. 02. 2009 15:11

Vannes
Maybe not a longer period of Fleetpenalty. But do it like this:

Players who are'nt longer than a month or two weeks in a fleet, can't play HA.


Like this it also makes it less atractive to be a mercenary.

  • Re : make mercenaries in HA bannable

    08. 02. 2009 15:01

Saitaer
Yes great idear

  • Re : make mercenaries in HA bannable

    08. 02. 2009 14:48

L0_21
Recc'd

A Higher Fleet penalty is certainly needed

  • Re : make mercenaries in HA bannable

    08. 02. 2009 14:42

m4a11
recc.
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